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02-16-2019 , 05:31 PM
I'm fine with the trial run just choosing an assassin randomly from the leftover neutral words, once drafting is done.

Should red draft first? I guess so, since they'd then draft last and get their 9th word.
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02-16-2019 , 05:43 PM
Quote:
Originally Posted by Nicholasp27
Could also try allowing n words and see how that goes.
Racist Ban
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02-16-2019 , 05:45 PM
In for the draft variant.
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02-16-2019 , 05:46 PM
Let the spymasters draft teams too
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02-16-2019 , 05:50 PM
In for whatever next variant is, haven't read it yet lol
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02-16-2019 , 07:16 PM
In
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02-16-2019 , 07:18 PM
Also, I have a true WW Codenames variant for us to do after this trial is over

What we play now is Codenames Mole...what I will propose is actual WW Codenames (now with more seers)
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02-16-2019 , 07:29 PM
Quote:
Originally Posted by Nicholasp27
Also, I have a true WW Codenames variant for us to do after this trial is over

What we play now is Codenames Mole...what I will propose is actual WW Codenames (now with more seers)
A real Codenames WW game (as opposed to the current mole version) would be fun

I'd be in for that..
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02-16-2019 , 07:36 PM
Okay well

Dels
chillrob
iraisetoomuch
Nicholasp27
Carl_Spackler
Dizzyqtp
PokerCrazy94

That's 7 for the variant game?

Let's wait a bit and see if we get an 8th. I'm fine with 10 too, idk how this will even work.

Let's say for now, the rules are:

Two people offer to be spymasters.
The spymasters randomly pick their color.
They draft their teammates one by one in the thread.

Spymasters start a private quicktopic.com.
They post a list of 25 words.
Red goes first, followed by blue, and so on, picking one word at a time.
When 17 words have been chosen, they randomly pick one of the remaining 8 words to be the assassin. (We trust them to use random.org to generate a number from 1 to 8 for this without lying)

And then the game begins as normal.
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02-16-2019 , 07:38 PM
What if you started by randing the assassin?
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02-16-2019 , 07:40 PM
Sure, that could work. It might make it a bit easy for the spymasters to avoid picking words that are similar to it? But better than being screwed over when your word choices get blocked by a 1/8 chance.
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02-16-2019 , 07:49 PM
I can be the 8th. Dont want to spy though..
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02-16-2019 , 07:58 PM
I think assassin after words are picked; just pick words where you aren’t worried about potential assassin rands

If you know in advance then can avoid too much; may as well not have an assassin then
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02-16-2019 , 08:02 PM
Fair enough, you should make your picks in a way where a certain word being the assassin won't screw you over.
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02-16-2019 , 08:06 PM
02-16-2019 , 08:08 PM
I just thought of it as a way to reduce variance as much as possible. Randing it first is probably too much.

If anyone is worried, you could rand the assassin in the thread, just go by the last digit of the post number, start over if 9 or 0. It could be gamed a bit, but not enough to make it matter much.
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02-16-2019 , 08:37 PM
Quote:
Originally Posted by Dels
Someone on my homeboard came up with another variant idea:

Draft Codenames

A board of 25 words is chosen, and before the guessers do anything, the spymasters take turns privately drafting their words, 1 at a time, until they have all 8/9 words.

Potentially, after all words are chosen, each spymaster picks one word to be the other team's assassin.

You guys are the experts, do you think it could work? There'd be some interesting drafting strategy - you can pick synergistic words, but so can the other team, so it's fair. Do you pick blockers, or not? Etc
Had an idea very similar to this last week, but didn't post it yet because so many games were going.

Would be in if you needed a substitute.
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02-17-2019 , 01:51 AM
Ok, here are the proposed rules for WW Codenames (aka WereNames)

This is based on the 21 questions/WW mashup game called Werewords (which we should separately play at some point).


2 teams of 5 players (or 6); each chooses a spymaster

Then someone rands a list and roles: 1 werewolf, 1 seer and 3 vanillagers per team. The spymaster can be any of these roles.

The WW and the seer and the spymaster all get sent the list (or just 2 if spymaster is WW or seer).

Then we play like normal, red vs blue.

If red wins, then the red WW bolds their one choice of seer from the other 4 on their team...if they are right, they win instead of red villagers.

If blue wins, then red players all vote on the red WW...if they choose correctly, red villagers win and red wolf loses.

And then the same thing for blue team.

So you have seer knowing the words but trying not to be obvious and the WW knowing the words and trying to keep hidden while not winning and while sniffing out the seer.

And then sometimes the spymaster is the wolf trying to lose without being obvious and sometimes the spymaster is the seer so has to try to win against another team that likely does have a seer.
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02-17-2019 , 02:50 AM
sounds like fun but maybe the spymaster should not be werewolf or seer for the first game until people get used to how it goes.. just a thought.

I'd play though under any format..

and when you say "if red wins", does that mean win a turn or win the game?
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02-17-2019 , 02:54 AM
Win the game; both teams do it so winning team the WW has to try to guess the seer and losing team the others try to guess the WW

We can do spymaster as vanillager the first game, sure; makes it a little easier to guess after the game, but that’s fine
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02-17-2019 , 04:09 PM
i don't wanna clog up the WW discussion but if you're interested in playing with unlimited clues only, go here: C∞denames (unlimited clues only)
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02-17-2019 , 04:20 PM
In list for WereNames:
Nich
ArcticKnight


Let’s say a Wednesday start for this so other games can get further along and we don’t have 5 starting at same time
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02-20-2019 , 08:27 AM
Ok, WereNames got no traction so tabling that variant for now
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02-20-2019 , 08:31 AM
Instead I want to propose a new variant to start as soon as we get 4/6/8 players...

This variant doesn’t handicap the spymasters, locking them into certain clue types. It doesn’t make you distrust your teammates.

Instead it forces you to play at your peak and to trust your spymaster and teammates with your Codenames life. It’s a no seatbelts, airbags disabled, kiddie game is down the street variant.

No neutral words. 9 red, 8 blue, 1 assassin = 18 word list. If you get a word wrong before passing, then you either help the other team or hit the assassin and lose. No safety words to turn to. No wacky variant rules. Just pure Codenames, but harder.

Who is in?
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02-20-2019 , 08:36 AM
Sure. But maybe it's a full board with 2 assassins? 12-11-2?
In to try the variant regardless of # of words though.
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