Quote:
Originally Posted by Wyman
Lots going on here but in general listen to the stronger player.
Responding from phone so some things may be lost.
1. Don't make rules, do things with a purpose. Lead trumps because (a) you think opponents will not be able to build the requisite tricks on their own AND have trump control so you aren't blowing up a trick (this is a "passive" lead, as opposed to an "active" lead like QTxx where you're looking to hit partner's honor and "build" a trick) or (b) you think that the hand is likely to require ruffs for declarer and you want to cut that down. I played a hand yesterday with a club void in dummy and diamond void in hand and few HCP - guess how I got all my tricks.
2. You want to play in 3n when ruffing won't help and 4m otherwise. That's why 4333 is interesting. In general the field will play in its 8 card major.
3. At matchpoints -100 is a lot better than -110, at imps they push. In general there's not as much value at imps in competing vs low level contracts. You'll defend 2M a lot more at imps for example. Likewise bidding 7D over their making 6S and going for 1400 vs 1430 has minimal value and doing so when you're beating 6s is a disaster. It's really just that the rules are different and you want to force your opponents to make bad decisions in different ways and at different times. Preempting and going for 800 vs a likely 620/650 isn't a bad deal at imps if sometimes they miss 1430 and other times they bid 6 and go down. Different calculus at MPs.
4.
Lebensohl is great but ask good players what they do. You probably don't want to just shift your bids up a level.
Game tries: play whatever flavor you can remember and are comfortable with.
Doubles are hard. In our system notes I have 9 situations where dbls are penalty. Otherwise takeout. You should have low level doubles be super duper takeout and high level doubles be more card-showing. Except in the "penalty" scenarios, doubles don't say that we have trumps.
You should play maximal and responsive doubles.
For a talented beginner I'd recommend just focusing on counting down the hand. Yes you should smith but that too can be complicated.
I think it's more useful to cue 1st and 2nd rd controls but whatever works.
You're thinking about the right things from an agreements perspective but definitely focus on "what is declarer doing" and "what are the hand shapes around the table" and "what high cards can I identify already" - you have all those tools.
Extremely helpful, thanks.
1) Yeah, I was worried that this one would be too general. I will try to post specific hands that illustrate my question when they arise. I'm not looking for a hard-and-fast rule, but rather more clarity on how to calibrate the various factors at play in choosing an opening lead: holding in the suit, considerations from the bidding about which suit to lead, and whether we think we should be defending actively or passively.
I think my question relates to the scenario described in your (1) above. If it's the case both that we think opponents will not be able to make their contract unless we give away a trick, and that opponents have trump control, then should we always lead trump unless there is a strong reason to lead another suit (e.g. we have AK or KQJ or QJT in that suit)? Maybe it depends on how likely we think it is that the opponents will not make their contract unless we give away a trick, and how likely the best non-trump lead is to either build or give away a trick, and so this question can't be answered without reference to a concrete example.
2) Right. I guess my question is, if responder is balanced but not totally flat (i.e. 4-4-3-2 instead of 4-3-3-3), should 3NT be a serious consideration?
3) That all makes sense. Maybe this is too nitpicky to worry about, but it seems to me that the considerations in your response are different from being afraid of competing to push the opponents into game.
In all of the situations in your response, the tradeoff is between a slight plus for your side and a large minus for your side. That tradeoff may make sense at MPs because the magnitude of the plus or minus doesn't matter, but doesn't make sense at IMPs because you're effectively accepting very unfavorable odds for what is generally close to a toss-up. But deciding not to compete because the IMPs odds are bad is not the same thing as deciding not to compete because the opponents might compete to game and make it. It seems to me that the latter cannot be a reason not to compete. Let's say the auction goes 1S-(2H)-2S-(3H). Bidding 3S may be a bad idea at IMPs for the reasons you discuss (although it's not quite the same because you're never picking between -100 and +110 in this situation). However, we shouldn't be scared of pushing opponents into 4H unless we think they've made a mistake by not bidding that high already. Either 4H is +EV for the opponents or it is not.
Anyways, I've probably spent too much thinking about this already, but does this seem conceptually accurate or am I missing something?
4) All very helpful. To sharpen the question a bit, what I want to know (if there is an answer to this question) is, of the topics listed above, what would be most efficient to spend our limited discussion time on? In an ideal world, we would discuss all of those situations in as much depth as required, but sadly our carding discussions are somewhat sporadic, given work and other commitments.
So to take responsive doubles as an example, is that something that should just go on the list of items to discuss at some point, or is that a really important tool that we are losing lots of value by not playing?