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12/21 (yes starts tonight) Silent shot/save "vanilla" WW game signup 12/21 (yes starts tonight) Silent shot/save "vanilla" WW game signup

12-21-2015 , 07:33 PM
Lol autocorrect

If your shot goes through there is still the possibility of your angel saving someone.

It's not an either or type of NA
12-21-2015 , 07:34 PM
thanks for ignoring jay
12-21-2015 , 07:39 PM
Quote:
Originally Posted by FranFran
thanks for ignoring jay
Thanks for reading OP
12-21-2015 , 07:42 PM
ohh, time zones, sorry, I thought it's yesterday's OP saying it starts tonight which confused me. never mind
12-21-2015 , 07:43 PM
Thread will open tonight at 10pm ish

Night is tomorrow at 7pm

Thread will reopen at 9pm tomorrow but NAs will not be processed until 9am on Wed. It's basically a monkey rules game.

Everyone gets a shot and a save but you have to assign how effective each one is.

Angels saves against nk and shots.

Two people can angel the same person. Nothing extra happens though.
12-21-2015 , 07:44 PM
10pm server time is like 4-5AM for me, so not in, but like the game, next time .. glgl
12-21-2015 , 07:44 PM
Quote:
Originally Posted by FranFran
10pm server time is like 4-5AM for me, so not in, but like the game, next time .. glgl
Thread will be open for 21 hrs tomorrow

Lynch is at 7pm EST
12-21-2015 , 07:48 PM
Quote:
Originally Posted by Ace of Spaids
How do you decide which actions affect the others?

Say I give my good friend Tom an 80% angel

Fran gives Tom an 50% angel

Lord shoots Tom with a 60% shot

Which angel protects him?
From my understanding he would rand all the angels and see which ones hit.

Then rand all the shots and see which ones hit.

Shots that hit on angels no need to rand because it doesn't matter.

So in your case Tom would have 1 80% shot at being saved as well as a 50% shot of being saved. If either hits what lord does doesn't matter.

Like say he rands Tom's save and Tom's 80% comes through no need to rand the 50% save or 60% shot.

I think this is all correct.
12-21-2015 , 07:50 PM
Quote:
Originally Posted by ihcjay
I can respect the request without respecting the person






Quote:
Originally Posted by ihcjay
hmmm

That reads a lot meaner than I intended
<3
12-21-2015 , 07:52 PM
Quote:
Originally Posted by TehBankertin
From my understanding he would rand all the angels and see which ones hit.

Then rand all the shots and see which ones hit.

Shots that hit on angels no need to rand because it doesn't matter.

So in your case Tom would have 1 80% shot at being saved as well as a 50% shot of being saved. If either hits what lord does doesn't matter.

Like say he rands Tom's save and Tom's 80% comes through no need to rand the 50% save or 60% shot.

I think this is all correct.
Correct
12-21-2015 , 08:25 PM
Quick_Ben
Montecore
Ace of Spaids
RAORoman
Top Tier Tom
LordJvK
benneh
TehBankertin
Lissa2
fmxda
mexineil
zorkman


That's 12
12-21-2015 , 08:39 PM
Jk monstrman is a hero

In
12-21-2015 , 09:11 PM
Quick_Ben
Montecore
Ace of Spaids
RAORoman
Top Tier Tom
LordJvK
benneh
TehBankertin
Lissa2
fmxda
mexineil
zorkman
monstrman

Sign up closes in 50 mins. Then randing will commence.
12-21-2015 , 09:24 PM
Is wolf team kill unable to be protected against?
12-21-2015 , 09:25 PM
I'm gonna have to out

Something came up

Sorry everyone
12-21-2015 , 09:26 PM
Quote:
Originally Posted by Top Tier Tom
Is wolf team kill unable to be protected against?
Wolf team kill is blockable aorn

But I'll hear arguments against that

Quote:
Originally Posted by monstrman
I'm gonna have to out

Something came up

Sorry everyone
Sorry, not allowed
12-21-2015 , 09:33 PM
Quote:
Originally Posted by ihcjay
Wolf team kill is blockable aorn

But I'll hear arguments against that



Sorry, not allowed
Seer can hard claim day1
12-21-2015 , 09:33 PM
Quote:
Originally Posted by ihcjay
Wolf team kill is blockable aorn

But I'll hear arguments against that



Sorry, not allowed

If every villager does a 90% save for themselves and the wolf team kill is blockable, it will be very hard for the wolves to get their night kill in, especially when you consider the importance of them being able to kill the seer when they successfully identify. I think you should reconsider to make it more fair for the wolf team. Maybe make wolf team kill blockable except versus seer or if targeted by wolf team all saves of that target are cut in half (10% to 5%, etc.) or both.
12-21-2015 , 09:35 PM
Actually if I could wave a magic wand and say wolf team kill is completely unblockable and any saves directed to the wolf team target are redirected back into the saver's kill percent. Does that make sense? Please consider this idea.

For example, if I as villager do a 90% save of the seer and 10% target of Player X, and the wolf team night kills the seer, the seer should be night killed and Player X should be 100% certainly killed, as well (assuming no one saves Player X or the save(s) of Player X fail).

Seer would not do a wierd hard claim on d1 and it would be more like a normal ww game then.

Last edited by Zorkman; 12-21-2015 at 09:41 PM.
12-21-2015 , 09:40 PM
Quote:
Originally Posted by benneh
Seer can hard claim day1
True,

But the most they can be protected is 90%.

And can't consecutively save.

Maybe I'll make it saves against the first attempt?

So the wolves will have to use a NK and try to use their shots towards the seer.

I feel like an unblockable NK is OP in this type of game.

Or I could change the percentage ratios to 25%/ 75%

So the most protection anyone could have would be 75% chance?
12-21-2015 , 09:41 PM
In
12-21-2015 , 09:42 PM
Quote:
Originally Posted by Zorkman
Actually if I could wave a magic wand and say wolf team kill is completely unblockable and any saves directed to the wolf team target are redirected back into the saver's kill percent. Does that make sense? Please consider this idea.

For example, if I as villager do a 90% save of the seer and 10% target of Player X, and the wolf team night kills the seer, the seer should be night killed and Player X should be 100% certainly killed, as well (assuming no one saves Player X or the save(s) of Player X fail).

Seer would not do a wierd hard claim on d1 and it would be more like a normal ww game then.
Not sure I like this idea much tbh
12-21-2015 , 09:44 PM
Quote:
Originally Posted by ihcjay
True,

But the most they can be protected is 90%.

And can't consecutively save.

Maybe I'll make it saves against the first attempt?

So the wolves will have to use a NK and try to use their shots towards the seer.

I feel like an unblockable NK is OP in this type of game.

Or I could change the percentage ratios to 25%/ 75%

So the most protection anyone could have would be 75% chance?
That won't work because all it takes is 2 players to respond to a seer's hard claim with a 75% save and wolf team kill would have only a 6.25% chance of success (DUCY?)
12-21-2015 , 09:45 PM
Another option would be to give the wolves a "seer only" RBer

Meaning the seer could still shoot/save, but not peek if they are RB'd

This would be a specific wolf assigned the power.
12-21-2015 , 09:46 PM
Quote:
Originally Posted by ihcjay
Not sure I like this idea much tbh
The percents still add up to 100; you can't let the village have such a huge advantage as to have a practically unkillable seer (assuming the villagers are smart enough to use their saves toward the hardclaimer under your current ruleset)
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