CP 15/30 9 handed.
Villain is 15game/30game reg, definitely on the laggy side but nothing tremendously out of line. Too loose pf both in terms of 3! too wide and cold calling too much, semibluffs frequently, showdown bound. He's down about a rack in his first orbit at the table from standard coolers and draws getting there, so he's likely tilted.
Hero raises A
Q
utg.
Villain 3! utg+1 - A rough estimate of his range here would be AJ+, A8s+ (although I'm not sure here because he normally CCs these), most PPs, some suited broadways, KQo. (don't think he'd 3! QJo or QTs though).
Extreme fish in SB calls.
3 to the flop.
Q
Q
4
SB checks, I check, villain bets, SB calls, I raise, villain 3!, SB folds. I call.
Justification for the call: After the 3! I expect villain to have basically his entire range of PPs, AsXs, KQ, and AQ. Villain seems to two barrel a high percentage of the time and doesn't get MUBSY when scare cards hit (e.g. will b/c the flush/straight completing turn with Ahi call river unimproved when he thinks he's being played back at), so I feel like I can frequently c/r turn and get a call on the river, netting an extra small bet. Similarly, I believe he's never 5! flop with a worse hand (except maybe KQ) so I don't think I can get 3 bets in on the big bet streets if I 4! flop. But maybe a 4! is more appropriate, I'm looking for input here. FWIW I would have 4! had fish called the 3!.
turn: Q
Q
4
A
I donk.
Justification for the donk: From the preflop/flop action I have reason to believe that most of villain's range is comprised of PPs, and this is a terrible turn (for my action) against that range. I think he's checking back close to 100% of the time he holds a pocket pair but will also call a donk close to 100% of the time given his showdown-boundness and foul mood. Granted, I probably miss a bet against whatever AsXs is in his range, but I think this is somewhat mitigated by the fact that I'll probably get 4BB in against worse queens instead of 3 (I donk, he raises, I 3! versus him calling down after I c/r turn). I also get crushed when he has the 1 combo of AA if that matters at all.
Should I have stuck with the c/r plan?