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Originally Posted by Shoe Lace
Don't know enough about game dev to really make anything of it, but I miraculously zoomed up to where he talked about SICP.
I found it interesting how he was even more convinced that static-typing is valuable after reading that book, calling dynamic-typing "enticing." I guess I could sort of agree with that once you consider 1M LOC code bases like he is talking about. I was kind of surprised that he blamed a bug in Haskell on the fact that it do enough type-checking.
It's interesting because he and Rich Hickey both worked on very large systems, and they both walked away with wildly different opinions on how a programming language should be designed and what is ultimately important, though I guess games and telephony are very different beasts.