Game-Theoretically Modeling Adjustive/Dynamic Strategies
Join Date: Feb 2014
Posts: 476
Does anyone know whether any work has been done in the field of game theory to model adjustive or dynamic strategies? "Adjustive" and "dynamic" are words I chose (since they fit well with what I mean by them), so a different term might actually be used, but let me explain what I mean by them.
Consider, for example, the 2 person zero-sum game with payoff matrix for the row player as follows:
[ 1 -1 ]
[ -1 1 ]
A simple example of an adjustive/dynamic strategy would be to initially play GTO (choose each row with probability 50%) but whenever the opponent's past actions exit a 75% confidence interval for GTO play, switch to the maximally exploitive strategy (choose the appropriate row with probability 100%).
Here's another example. Let x1 and x2 be the number of times our opponent has played columns 1 and 2, respectively. On the first round, play each row with probability 50%. On each subsequent round, play row 1 with probability x1/(x1+x2) and row 2 with probability x2/(x1+x2).
Has a way to formalize these kinds of strategies been developed? What about computing which of these kinds of strategies would win against each other on average when played for a certain number of iterations?
Join Date: Nov 2007
Posts: 12,570
yes, work has been done in this field. "Tit for Tat" is a well known example for prisoner's dilemma. In poker and some other games, the research in this field is often listed under the keywords "opponent modeling".
Join Date: Jul 2007
Posts: 21,502
There are many many many papers on game theory approaches to evolutionary and behavioral ecology dynamics.