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Game-Theoretically Modeling Adjustive/Dynamic Strategies Game-Theoretically Modeling Adjustive/Dynamic Strategies

04-14-2014 , 08:25 AM
Does anyone know whether any work has been done in the field of game theory to model adjustive or dynamic strategies? "Adjustive" and "dynamic" are words I chose (since they fit well with what I mean by them), so a different term might actually be used, but let me explain what I mean by them.

Consider, for example, the 2 person zero-sum game with payoff matrix for the row player as follows:

[ 1 -1 ]
[ -1 1 ]

A simple example of an adjustive/dynamic strategy would be to initially play GTO (choose each row with probability 50%) but whenever the opponent's past actions exit a 75% confidence interval for GTO play, switch to the maximally exploitive strategy (choose the appropriate row with probability 100%).

Here's another example. Let x1 and x2 be the number of times our opponent has played columns 1 and 2, respectively. On the first round, play each row with probability 50%. On each subsequent round, play row 1 with probability x1/(x1+x2) and row 2 with probability x2/(x1+x2).

Has a way to formalize these kinds of strategies been developed? What about computing which of these kinds of strategies would win against each other on average when played for a certain number of iterations?
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04-19-2014 , 03:57 PM
yes, work has been done in this field. "Tit for Tat" is a well known example for prisoner's dilemma. In poker and some other games, the research in this field is often listed under the keywords "opponent modeling".
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04-27-2014 , 06:28 PM
There are many many many papers on game theory approaches to evolutionary and behavioral ecology dynamics.
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