Of course a distinction needs to be drawn with age. Most addicted to videogames kids i was talking about are in the ages of 11-12-13 so they are not exactly yet attracted by other more adult kinds of pleasures at the same level of attention and drive (they are but you know what i mean) .
Joking aside above i do not find it impossible to have a very good action game that indirectly feeds the brain with so many math and science related facts and need for quick estimates and projections or immerses the brain in that kind of interactive environment that is intimately related to action and its not seen as a boring questions format but something that has to happen in real time decisions as you play the game, its part of the plot. The game may have exciting simulations and a training academy format that feels like training for missions which you gain points for based on performance and enjoy greater adventures as function of how well you perform. Such adventures only unlock with great performance. (flight simulation, spaceship simulation, sports car driving testing for kinematics, billiards etc endless little games that relate to the topics gradually and more naturally)
You can introduce all kinds of geometry, probability, algebra, chemistry, basic physics, coding, simulation designing events/challenges, various driving missions that examine the mechanics of cars, mechanical engineering, electrical engineering, aerospace etc using in the game cars, planes, submarines, spaceships, trajectories on earth missions, in orbit, in the solar systems etc.
You can have time travel, particle physics, mission to other solar systems that teach indirectly astronomy and astrophysics.
My point is the action itself cannot happen unless the commander is well trained to deal with endless challenges that build over time status points that can be redeemed for even more exciting adventures that are hard to unlock without the skills. You may even have financial rewards if certain skill level is met to offer the chance to less affluent family students to win prizes by excelling in the games. You can also have a format where the teen can eventually go into more serious training directions as they transition from the superficial gaming pleasure to the actual love for math and science side as you win their brain the right way eventually.
Quote:
Originally Posted by PairTheBoard
I think Game Play Education Technology (GPET) should be applied for teaching everything. In fact, non-math/science subjects might be easier applications and could get developed first.
PairTheBoard
It could win some of the addicted kids over and definitely enhance the experience for other more regular more under control and discipline young brains to make education at school more imaginative and more moving in the sense of seeing it in action and recognizing its value with endless interactive examples.
Imagine now how many people of different backgrounds find employment in such projects to deliver such quality educational entertainment in a more natural setting (addressing all kinds of issues that require a team to be multi talented and multidimensional in imagination,educational background, life experiences and perspectives. Instead of endless cultural, sex, race wars etc use the differences of people to the team's benefit).
Last edited by masque de Z; 08-29-2017 at 05:14 PM.