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What's with the fielding rules that change after a certain number of overs?
The fielding rules are intended to increase excitement and level of strategy required. The rules have changed a few times, and the new system is the best so far. In 50 over games the rules are
First 10 overs: Mandatory maximum 2 fielders outside the 30 yard inner circle. Also mandatory 2 fielders in 'catching position'. Catching position is a position very close to the batsmen, slips, short leg, silly point etc. It is intended to discourage teams from taking an overly cautious approach at the beginning. The batting team must balance getting cheap runs while field is packed close versus losing too many wickets.
Bowling 5 over powerplay: The fielding captain chooses at his discretion a 5 over block with a field restriction of maximum 3 players outside the 3 yard inner circle. He can wait until poor batsmen arrive, or use for his best bowlers. Lots of strategy considerations here.
Batting 5 over powerplay: Same fielding restrictions as the bowling powerplay, but the batting teams' captain chooses. Again, the captain looks for the most +EV situation to use this powerplay.
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Is it true that it is considered rude to run out the inactive batter if he is out of the crease (essentially the equivalent of a pick off)?
This play is no longer allowed. The mankad rule.
"Mankad caused controversy in 1947/48 on India's tour of Australia when he ran out Bill Brown backing up in the second Test. In other words, he broke the wicket at the non-strikers end during his run-up while the batsman at that end was out of his ground. He had done the same thing to Brown in the game against an Australian XI earlier on the tour, but his running out of Brown infuriated the Australian media, and someone run out in this way is now sometimes said to have been "Mankaded".
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Could you talk a bit about the strategy in test cricket? Do inferior teams usually try to win or just go for the draw?
Batting strategy.
Score as many runs as possible at a 'reasonable' scoring rate. About 3 runs per over is considered average in the modern game. Anything between 2.5-3.5 runs/over is a good rate. The first 6 batsmens' strategy is usually to just play 'normally;. Accumulate runs playing their natural game, eliminate unnecessary risks but still maintain an attacking approach. For the lower order batsmen, there are 2 situations. If 1 good batsmen is still batting, the poor batsmen will take a cautious approach while the good batsmen plays very aggressively to accumulate quick runs before he runs out of partners. If 2 poor batsmen are left, they either try to smack it around to get some cheap runs or hang around to kill time (depending on the game situation).
In the 1st innings a team generally tries to accumulate a maximum total.
In the 2nd innings the batting team can
1) bat normally if the match is close, basically same strategy as 1st innings 2) score quickly to build a big lead and give their bowlers enough time to win the game
3) play defensively to extend the match and force a draw.
Bowling team strategy.
The captain carries the weight of the responsibility. The captain needs to always be thinking. Rotating his bowlers in the optimal combination, considering the pitch and weather conditions and batsmen tendencies. He sets the field and instructs the bowlers to bowl to a certain plan. Bowl in areas forcing the batsmen to take shot types he isn't comfortable with. And put the fielders in positions to take the catch when the batsmen mi****s. The bowler plays his part by following the captain's plan. The bowler also continues varies his deliveries (think pitch types, curve ball, slider etc). Unlike baseball, the bowler decides more or less what type of ball to bowl. Variation is good, but it's just as important to consistently bowl a 'good length'. A good length is hitting the spot on the pitch where the batsmen is unsure what type of shot to take (backfooted or frontfooted shot).
Test cricket is beautiful because you can watch the greatest batsmen battle the greatest bowler for hours on end. It's a continuous battle of skill, stamina, and concentration. In one day and 20/20 matches everyone gets the bat and bowl. This means a lower quality of matchups, although it's more exciting in the short term.
The strategy of poor teams playing for draw is not very viable anymore. Test matches are 5 days with a minimum of 90 overs a day. Also teams score at a faster rate than ever before. Thus good teams can score big totals quickly, and leave enough time to get 20 wickets for the win. Non-weather related draws are very rare in the modern game.
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Do you think any countries will gain test status any time soon? Do you think the US will ever get there?
Possibly a middle eastern country like UAE, with their large population of Indian/Pakistani ex-pats. Actually there are too many test teams right now. Zimbabwe and Bangledesh are not up to test standard.
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Originally Posted by sumpy
And pitch means bounce?
(It is this completely foreign terminology that makes this game so confusing to many of us.)
Yes, pitch = bounce. Pitch is also used to refer to the playing surface.