Quote:
Originally Posted by huet38
So, if everyone had soft outer shells wouldn't it be less of an issue to go helmet to helmet with someone because their helmet wouldn't be hitting yours with a hard shell? Or am I missing something.
Yes, you are.
Assume for simplicity that the two players that hit helmet to helmet are going the same speed (in opposite directions) and are the same size. (Changing one or both of these things just shifts the reference frame, and thus makes the math a lot harder — it doesn't change the fundamental result.)
When these two players hit, each one has to slow from whatever speed he was going, to a stop. And how long it takes his head — not his helmet, which really doesn't matter since we're not worried about breaking that — to make that transition from its pre-impact speed to a stop is what determines the acceleration. (How long it takes, or the distance covered — they're directly related mathematically.) So whether that time and distance are lengthened by compression of a soft outside shell or of soft inner padding doesn't matter. (It does matter for purposes of breaking the outer shell, but we're not worried about that.)
This works for helmet-to-helmet collisions. It works for impacts with immovable object.s (In this case, the one that matters is the ground.) The math gets messier with other collisions but the principle is the same:
All that matters is how fast you slow down, not why. Hitting a hard object tends to hurt more than hitting a soft one, but that's because in practice hard objects don't tend to "give" as much as soft ones. But we're talking here about a hard object that's on a soft cushion, which evens things out.
(It doesn't always even things out when hitting objects that aren't equally massive. Things stay the same for the head, which again doesn't care
why it is slowing down, but they do change for, say, the quarterback's hand, which isn’t massive enough to compress the inner padding of the lineman's entire helmet but would compress the little bit of outer padding it hit. And this is why you think there's a difference — because your experience is that hitting a hard thing tends to hurt more than hitting a soft thing. Your experience is correct — but your experience probably doesn't include a good comparison of hard-covered-soft-thing versus soft-covered-hard-thing, where you are approximately as massive and compressible the thing and are worried not about how much it hurts you but how much you hurt it.)
This is all counterintuitive, and I hesitated even to get into it because this is a tricky thing to teach even in person. (I used to teach physics to MCAT students.) But I promise you it's true. Your intuition about the physics of it makes sense and is common, but is wrong.
Quote:
Originally Posted by JayTeeMe
Soft helmet covers:
Pro: I'm less likely to use it as a weapon to hurt people
Cons: On helmet to helmet hits they tend to "stick" instead of slide which can lead to broken necks supposedly. I don't know if that's true but that's the conventional wisdom
Possible solution: Have all the defensive players wear the covers. Offensive players don't!
I'm sure there's a lot more to it, too; I went too far when I said it would "probably be good".