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03-15-2018 , 06:35 PM
I am currently using HRC to run game simulations. I have done similar things in the past in a less thorough way. I am having a hard time on how to work with all the variables that can be present when doing it now in a more thorough way.

I play SNGs and if I want to nail down jamming ranges in a spot like this, there are so many different variables:


Bubble

Hero OBJ 20bb v
SB: 10bb BB: 10bb


The variables can be:

SB - Tight
BB - Maniac

SB - Tight
BB - Tight

SB - Loose
BB - Tight

SB - Loose
BB - Loose


And so on and so on... These all obviously change what our jamming range should be.

Question then is - What is the best way to deal with all the variables to come up with the best "general" jamming range against all opponents?
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