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03-30-2011 , 01:31 PM
Hi,

First of all, I haven't used stacking until about 1.5 weeks ago. While actually using it, I came across an idea - which to me, makes perfect sense, but I want to know if it makes any sense for you stackers out there.

Multi-stacking:
Just like stacking, only that the tables - other than the current table -, that require action will simply be shown on a "NEXT_TO_ACT" grid to the right of the current stack - in order of "requirement".

The idea is to give you a bit of heads-up into what is about to come next (what other tables are awaiting your action).

For instance, lets assume you have a 1x3 "NEXT_TO_ACT" multi-stacking grid. While you're thinking of answering the current table, tables 1, 2, 3 require action. They will be placed in the "NEXT_TO_ACT" grid.

Say you answer the current table. Thus, table 1 becomes active, is moved back into your stack, and the "NEXT_TO_ACT" grid will contain only 2 tables now (tables 2 and 3).

As you act on tables, the "NEXT_TO_ACT" grid diminishes. As you wait to act, and more tables require action, the "NEXT_TO_ACT" grid populates.

Does this make sense, would you be interested in this?

Best,
John
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03-30-2011 , 07:26 PM
Isn't that kind of like Table of Interest? Except with TOI you can have multiple slots in your grid. Table of Interest is free now too AFAIK.
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03-31-2011 , 12:26 AM
Just read some of the TOI thread.
My idea is a bit different - in other words, if while you're thinking about what to act, other tables require your action, they will be shown in the left.

Also, I'm also envisioning a grid - you'd choose its size (1x3, 2x2, 3x2, etc).

Once you've acted on a table, that will go back into the stack - even if you haven't folded (unlike TOI)


Best,
John
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03-31-2011 , 10:14 AM
In my experience stacking, especially when I play more than 8 tables, If I have more than one or two tables in view I get information overload and don't concentrate as much. I also tend to spend too much time trying to figure out where to look or click next.

For me, a single stack with a floating window that shows previous hand results and the action to this point is all I need. I don't need to see action on other hands than the current one I am dealing with. I will get to the other hands when I do.
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03-31-2011 , 10:23 AM
Quote:
Originally Posted by EdgarAllen
In my experience stacking, especially when I play more than 8 tables, If I have more than one or two tables in view I get information overload and don't concentrate as much. I also tend to spend too much time trying to figure out where to look or click next.

For me, a single stack with a floating window that shows previous hand results and the action to this point is all I need. I don't need to see action on other hands than the current one I am dealing with. I will get to the other hands when I do.
True, but if you had a companion program (such as Speak! Poker) or one where you use Hotkeys, you would not need to figure out where to click next.
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03-31-2011 , 10:57 AM
Quote:
Originally Posted by jtorjo
True, but if you had a companion program (such as Speak! Poker) or one where you use Hotkeys, you would not need to figure out where to click next.
With a single stack, it will always be the top table.


I've never used speak poker. Playing 15+ tables, can you talk fast enough to keep up? I personally use an xbox controller.
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03-31-2011 , 07:35 PM
Quote:
Originally Posted by EdgarAllen
With a single stack, it will always be the top table.


I've never used speak poker. Playing 15+ tables, can you talk fast enough to keep up? I personally use an xbox controller.
I usually don't play more than 6 tables, I've done a lot of testing recently with stacking, since I implemented it in Speak!Poker.
I play up to 9 tables without a problem, with SP.

I assume you could get to 15 tables using SP, haven't tried it yet.

Best,
John
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04-01-2011 , 11:59 AM
my program does something similar:

StackAndTile
http://forumserver.twoplustwo.com/16...anager-657805/

its very similar to TOI, you can have a stack of tables, and as each table requires action it gets moved to the tiled grid. or, using the VPIP mode, you can play all your preflop decisions in the stack, and then when you take a bet/call actoin, the table moves to grid where you can keep an eye on the postflop action. then you continue to play your preflop hands in the stack. there are many different combinations that you can set up

you can also have Fold+Stack, Bet+stack, Call+stack hotkeys, so after each action you take (not only folding), the tables will move back to the stack. this way your tiled grid will free up after every action on every table.
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04-01-2011 , 01:42 PM
Quote:
Originally Posted by greg nice
my program does something similar:

StackAndTile
http://forumserver.twoplustwo.com/16...anager-657805/

its very similar to TOI, you can have a stack of tables, and as each table requires action it gets moved to the tiled grid. or, using the VPIP mode, you can play all your preflop decisions in the stack, and then when you take a bet/call actoin, the table moves to grid where you can keep an eye on the postflop action. then you continue to play your preflop hands in the stack. there are many different combinations that you can set up

you can also have Fold+Stack, Bet+stack, Call+stack hotkeys, so after each action you take (not only folding), the tables will move back to the stack. this way your tiled grid will free up after every action on every table.
That looks pretty cool. My question is - can I integrate it with Speak! Poker?

In other words, I let SaT do the stacking/moving of tables, you let me do the pushing of buttons

One thing I TOTALLY need, is this: while the focus is on a table, if another table requires action, NEVER move away from the focus table.

Best,
John
Multi-stacking? Quote
04-01-2011 , 03:15 PM
Quote:
Originally Posted by jtorjo
That looks pretty cool. My question is - can I integrate it with Speak! Poker?

In other words, I let SaT do the stacking/moving of tables, you let me do the pushing of buttons
yes, in SaT, you can 'pass through' hotkey actions, by using the "~" prefix. so for example, a common application is to do a "fold+stack" action, meaning that when you fold, the table also gets put back to the stack.

well some people prefer to allow TableNinja for example to do the folding. so if the "F" key is set up for "Fold" within TableNinja, then you can set up the same "~F" hotkey (notice the prefix) in SaT and define it simply to do "stack" instead of "fold+stack". then SaT will do the "stack" action, and pass through the F hotkey to another program

Quote:

One thing I TOTALLY need, is this: while the focus is on a table, if another table requires action, NEVER move away from the focus table.
in advanced options in SaT, there is an option to "active table on move", if you turn that off, it SHOULD handle what you are talking about. but most people using SaT play with a mouse and use hotkeys, so the active table focus hasn't been thorougly tested
Multi-stacking? Quote
04-01-2011 , 07:43 PM
Quote:
Originally Posted by greg nice
yes, in SaT, you can 'pass through' hotkey actions, by using the "~" prefix. so for example, a common application is to do a "fold+stack" action, meaning that when you fold, the table also gets put back to the stack.

well some people prefer to allow TableNinja for example to do the folding. so if the "F" key is set up for "Fold" within TableNinja, then you can set up the same "~F" hotkey (notice the prefix) in SaT and define it simply to do "stack" instead of "fold+stack". then SaT will do the "stack" action, and pass through the F hotkey to another program



in advanced options in SaT, there is an option to "active table on move", if you turn that off, it SHOULD handle what you are talking about. but most people using SaT play with a mouse and use hotkeys, so the active table focus hasn't been thorougly tested
1. so if i understand correctly, you're monitoring for keys as well.
2. by "stack" action - i assume you mean "put the table on the bottom of the stack", right?

Best,
John
Multi-stacking? Quote
04-01-2011 , 08:03 PM
Quote:
Originally Posted by jtorjo
1. so if i understand correctly, you're monitoring for keys as well.
2. by "stack" action - i assume you mean "put the table on the bottom of the stack", right?

Best,
John
1. what do you mean by monitoring? in SaT you can set up hotkeys to perform certain actions. you dont HAVE to, but its there for you

2. "stack" means move the table back to the location of the stacked tables. by default a "stack" action moves the table to the bottom as well, but you can turn that off if you want
Multi-stacking? Quote
04-03-2011 , 09:42 AM
Quote:
Originally Posted by jtorjo
Just read some of the TOI thread.
My idea is a bit different - in other words, if while you're thinking about what to act, other tables require your action, they will be shown in the left.

Also, I'm also envisioning a grid - you'd choose its size (1x3, 2x2, 3x2, etc).

Once you've acted on a table, that will go back into the stack - even if you haven't folded (unlike TOI)


Best,
John
While I like this idea, I see no point in moving tables to a grid if you are not gonna act on them at their current locations. If you take a sneak view on one of them, it will only get messy when it gets moved to top of stack and requiring action.

If you're only doing this to stay updated on how many table that are currently requiring action (i.e. if you need to speed up the folding, or can delay a three-bet shove with the nuts on the turn) - it would be smarter with something else.

A number for example, of customizable size, beneath or on the side of the stack. So while you're thinking about a decision, there will be a "0" (zero) if there are no other tables requiring actions, or a "4" if there are 4 other tables requiring action. The number could be "always on top" + transparent background or something like that.

Perhaps something like this already exist? URL appreciated if that's the case.
Multi-stacking? Quote
04-04-2011 , 04:00 AM
Quote:
Originally Posted by greg nice
1. what do you mean by monitoring? in SaT you can set up hotkeys to perform certain actions. you dont HAVE to, but its there for you

2. "stack" means move the table back to the location of the stacked tables. by default a "stack" action moves the table to the bottom as well, but you can turn that off if you want
yup, got it. i will probably PM you in the near future - I think I can integrate SP with this

Best,
John
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04-04-2011 , 04:05 AM
Quote:
Originally Posted by randomuser1
While I like this idea, I see no point in moving tables to a grid if you are not gonna act on them at their current locations. If you take a sneak view on one of them, it will only get messy when it gets moved to top of stack and requiring action.

If you're only doing this to stay updated on how many table that are currently requiring action (i.e. if you need to speed up the folding, or can delay a three-bet shove with the nuts on the turn) - it would be smarter with something else.

A number for example, of customizable size, beneath or on the side of the stack. So while you're thinking about a decision, there will be a "0" (zero) if there are no other tables requiring actions, or a "4" if there are 4 other tables requiring action. The number could be "always on top" + transparent background or something like that.

Perhaps something like this already exist? URL appreciated if that's the case.
1. yes, moving a table to a grid will indeed leave it there when you take action on it. otherwise it looks weird
2. so you mean, something like, hey I want to go allin, but do this only after 5 seconds after I press it?
3. this is not the only reason - one reason would be to see what's ahead - for instance, while thinking of calling a bet with middle pair, I might be dealt AA at another table - this would speed up my thinking at the current table, to get to the AA faster

Best,
John
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