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Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures

11-08-2010 , 01:45 PM
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Originally Posted by fretelöo

GTO means you play such that you could give your opponent your entire strategy manual, in whichever detail he wants, and yet he could not exploit you.
Impossible.

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This does not mean that GTO is the maxEV strategy available against whatever stragey your opponent choses.
The word optimal suggests maxEV strategy. Maybe I am clueless as to teh definitions being used though.

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And it most likely would mean that the GTO player is winning overall due to the other guy making mistakes.
I try and play GTO when masstabling rush. I play GTO when playing against donks. However against other solid players the variables change as does what is considered optimal. If I am taking a shot against more optimal players theory wise then I play less tables to increase my meta edge.

If GTO does not include meta implication in its application then the word optimal is a lie. It would be Game theory neutral. Neutral does not = optimal
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 01:46 PM
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Originally Posted by John_Douglas
Game theory optimal is not exploitable even if the opponent knows you are playing game theory optimal. That's actually the definition of the term Game theory optimal.
lol. 'Everyone is solid' yet there are still people crushing in these heavy meta games such as nlhe and plo by not playing by the book.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 01:55 PM
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Originally Posted by fretelöo
Here you also don't know what you're talking about. I'm a HS HULHE pro - I definitely don't play "optimally theory wise" most of the time.
OK well heads up is a much more meta influenced game than 6ring+. If you did play GTO in LHE then ompponents would only be able to pull a very small amount of blinds. Which is why you do not play GTO but play paper rock scissors rather than playing each choice equally relative to frequency.


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fyp
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No, but how does that pertain to the problem at hand? Do I think that Durr knows how GTO play would (roughly) look like in NLHE on a A72r flop. Of course.
What is the problem exactly? Metaphorically speaking The problem is x+b=5 which is unsolvable and has an infinite range of solutions.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 01:55 PM
K, confirmed idiot. Added to ignore list.

Next?

Edit: Written in reply to posts 25-28.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 02:00 PM
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Originally Posted by kisada
that said, BB's optimal play is to c/r, and CO's optimal play is to b/f, given how often their ranges hit this flop.
Definitely not. There is no GTO strategy that involves playing your entire range the same way.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 02:01 PM
well that was productive.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 02:14 PM
I think a good start for the question at hand would be to classify hands in groups based on their equity.

- Monster hands that are way ahead of almost everything in the opponent's range (top full house or the nut flush for example)
- Strong made hands that range from way ahead to slightly ahead, but are never way behind (top set on drawy boards, etc.)
- Strong made hands that can range from way ahead to way behind (over pairs, middle sets, etc.)
- Hands that are rarely way ahead but also never way behind (big combo draws, etc.)
- Hands that range from slightly ahead to way behind
- Hands that have some value but are usually behind when they get action
- Airball hands

Analyzing the number of hands of each of these categories in your own range and your opponent's range, you can begin to construct a viable postflop strategy.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 04:21 PM
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Originally Posted by John_Douglas
I think a good start for the question at hand would be to classify hands in groups based on their equity.

- Monster hands that are way ahead of almost everything in the opponent's range (top full house or the nut flush for example)
- Strong made hands that range from way ahead to slightly ahead, but are never way behind (top set on drawy boards, etc.)
- Strong made hands that can range from way ahead to way behind (over pairs, middle sets, etc.)
- Hands that are rarely way ahead but also never way behind (big combo draws, etc.)
- Hands that range from slightly ahead to way behind
- Hands that have some value but are usually behind when they get action
- Airball hands
Something like this, yes.
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Analyzing the number of hands of each of these categories in your own range and your opponent's range, you can begin to construct a viable postflop strategy.
This is the crux of the matter. You'd need the width of most of these individual ranges to be able to come up with appropriate bluffing ranges etc. It seems just about impossible to do that (other than doing it mathematically, i.e. comming up with all permutations of hands etc.).

For LHE, there is FlopZilla (or similar programs) but for PLO, something like this doesn't seem to exist. And PPT is just a very mediocre substitute...

One other point is that you'd need to think really hard about multiple-street scenarios. In LHE, that is fairly easy. If you start bluff-catching with your K6 on A72, then turning a 6 or a K will not change the fact that you're continuing bluffcatching, just with more confidence. In PLO, that's a lot different. Bluffcatching down with A4** on T94A7r is thin but potentially fine, while it's utter suicide on T94A7 3flush. Etc.

Last edited by fretelöo; 11-08-2010 at 04:29 PM.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 04:47 PM
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Originally Posted by Mt.FishNoob
No. It is meta dependent, hand dependent and range dependent. All of wich variables are UNKNOWN.
can you please stop embarrassing yourself? how do you play in the very first hand of the match not knowing anything? it should be possible for you to answer that question even if you know nothing about game theory which is obviously the case.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 04:51 PM
Quote:
Originally Posted by fretelöo
Bluffcatching down with A4** on T94A7r is thin but potentially fine, while it's utter suicide on T94A7 3flush. Etc.
This is so wrong.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 04:52 PM
In small stakes PLO, I don't think we need to be GTO and balance everything perfectly and bluff-raise, c/c, c/r, b/f, b/c x% of the time on certain board textures. I think being unpredictable enough by occasionally doing something different, and then adjusting as you see opportunities to rep certain hands/bluffs but you feel you can't based on how you play and how you are likely to be perceived will suffice. For example, on the K55r board as in OP, you are in the BB and feel like you want to bluff-raise a CO cbet, but you know that you aren't c/ring hands like 4567 on that particular board for value enough, or you almost always slowplay KK**, then you might want to adjust the way you play those hands so that you can bluff-raise more.

Last edited by Francis_MH; 11-08-2010 at 04:59 PM.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 04:55 PM
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Originally Posted by Mt.FishNoob
lol. 'Everyone is solid' yet there are still people crushing in these heavy meta games such as nlhe and plo by not playing by the book.
i d actually expect them to play relatively close to the gto solution against good opposition unless they picked up tells. i also have never stated that poker was only about game theory and optimal play, i think knowing how it looks like can be very helpful though.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 05:15 PM
Mt.FishNoob

Try to think of GTO as a bot and maybe you will understand.
The bot has no emotion, no understanding of metagame or history between players. And no knowledge of who he is playing against.

He is designed to be able to beat(not lose to) EVERY SINGLE OPPONENT.

His strategy is created in a way that, to give an easy example, a maniac would be playing too loose to beat, and a nit would be too tight to beat him.
In every single situation his strategy would be a perfect combination of bluffs and valuebets etc that makes it impossible to exploit him. If you are calling/folding/raising/checking/betting too often, you lose. The only way to beat him is to have an opposing strategy that does the same, and in that case nobody would have an edge.

Game Theory Optimal does not mean it is optimal in practice. It is, as the name suggests, optimal in theory. Because no variables can ever make what he does bad.

In practice it is well known that there are more optimal strategies than GTO, but it gets more and more optimal to play GTO, the closer a game is to being solved. With PLO, we have a long way to go before that happens.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote
11-08-2010 , 05:32 PM
Quote:
Originally Posted by John_Douglas
I think a good start for the question at hand would be to classify hands in groups based on their equity.

- Monster hands that are way ahead of almost everything in the opponent's range (top full house or the nut flush for example)
- Strong made hands that range from way ahead to slightly ahead, but are never way behind (top set on drawy boards, etc.)
- Strong made hands that can range from way ahead to way behind (over pairs, middle sets, etc.)
- Hands that are rarely way ahead but also never way behind (big combo draws, etc.)
- Hands that range from slightly ahead to way behind
- Hands that have some value but are usually behind when they get action
- Airball hands

Analyzing the number of hands of each of these categories in your own range and your opponent's range, you can begin to construct a viable postflop strategy.
yeah, first i d try to sort the hands in terms of quality (i m aware there will be some linearity issues, but not so much on this board). for a rough estimation we dont have to make too many hand classes here. the first thing to estimate would be the amount (in percent) of trips or better hands in either players range. second class would be hands with a king in it and AA**. in the third class we bunch in all other hands. if the classes prove to rough we can add more, like King with ace kicker or sth like that.
once we have classified the hands, we can deduce betting strategies. usually this will look like betting the top of our range, checking the middle and betting the bottom.

Last edited by donkeykong2; 11-08-2010 at 05:38 PM.
Theory discussion, optimal call, bet, fold, check, raise percentages on various flop textures Quote

      
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