you can't have a x/r here if you want to x/c at all. we need to defend 68% of our range to prevent villain from profiting from a bet here with any 4, and we really struggle to get just to 60% even if we include hands like this.
so if we x/c this range, we'll have 25% of it being 8*** or better, and 35% being 99+ w/o trips, which gives us a pretty strong range that can withstand pressure moving forward on turns (and rivers).
you can add some bluff x/r's on the turn to increase the defending % even more obv, but we have strong x/c ranges on various turns now in the 57%-67% of our range, which is perfect.
but if we take our some of those hands on the flop, look at how this destroys our x/c range. let's assume we x/r Q8> and the type of hand we have in the hand in question: a backdoor wrap draw + bdfd
so we took out a lot of weird backdoor hands from our range as we looked at it in a x/c everything that we continue with scenario. our x/c range should be cool moving forward then yea?
on a non-flush non-str8 completing run out (which is often and which is good for us since we took most of our backdoor str8 draws out of our x/c range by x/ring them), we can now see how few trips hands we have in our x/c range on turns/rivers - just 14% of the range that continues each time. in order to prevent our opponent from barreling with w/e, we have to x/c with QQ on 3 streets, which seems like complete suicide because it probably is.
gave villain a 30% range even tho most ppl don't open that wide from MP but w/e. even with HUGE barreling frequencies for each street (78%, 65% and 67% by street), his river betting range includes trips or better 51% of the time, and the other half is AA and KK. i forgot to include bluffs for villain on river but his betting range is still super strong
so summary:
1. x/ring destroys our x/c range on future streets on this paired board texture, forcing us to call down with QQ vs. a range from villain that by the river includes 67% of hands that our better than ours
before he even bets
2. our x/c range also is only comprised of 14% of trips> by the river if we have a x/r range on the flop
3. x/ring on the flop doesn't really cause villain any problems, as 42% of his flop betting range (which was 78% of his pre-flop range mind you) is 8>, AA, KK, + any other floats that he wants to put in there since our x/r range is pretty bluff heavy
4. x/cing everything that we're gonna continue with on the flop avoids all these problems and makes it simpler to understand how our range looks on turns/river so that we can make better x/r and x/c ranges from there on different turn cards
let me know if u see any mistakes and i can try to fix them