Quote:
Originally Posted by yaqh
Why?
Same reason why you'd put you bluff cr range right between your x/call and x/fold ranges, not at the very bottom: people can still make mistakes when they're not actually playing GTO.
Say villain is otherwise perfect GTO player but he calls too much, say 66% of his range. Now it doesn't matter whether you bet top 17% or 33%_to_ 17% range. Vs a true GTO opponent it doesn't matter either. But what happens if he's otherwise GTO but nittyish in this spot? Only calls top 17%, or top 33%?
In two of those cases, it doesn't matter how you built the betting range (within the equilibrium boundaries). In one case, you wish you'd have stuck to f13.10.
I know it's possible to build scenarios where you'd rather move the regions (say villain calls 100%, now you'd rather have bluffed with the stronger hands in the bottom of your range), but generally, vs real life opponents who don't deliberately do something extremely stupid, the "sensible" equilibria (like f13.10) tend to do better than others.