Quote:
Originally Posted by PokerStars Stefan
What I meant by allowing the aspect ratio to be variable is to allow the background to fill in different aspect ratios (relatively easy on most backgrounds) and then simply position the table elements as a group within the extra space. So should not make things too difficult to adapt (if at all needed). Also, Tile, Cascade, Stack will keep all tables with the same aspect ratio. Finally, should we go down this path, we will certainly offer an option to lock the aspect ratio.
It definitely does not seem the problem is big. The biggest item seems to be the extra space when tiling, which we can certainly find a solution for. Whatever we do though, we will offer an option to keep current behavior intact.
now you're talking
ideally you could have 5 anchor points - one being at each (4) absolute corner and one absolute center
then you could assign assign elements to be relative to one of the five anchor points
example -
tables, seats, etc are positioned relative to the center anchor
chat, stats, sit out options positioned relative to bottom left corner
bet slider, bet buttons, time bank - bottom right
view lobby, leave table, etc. upper right
hand history, links, etc. upper left
then as you adjust the aspect ratio - these element stay in their respective corners while the game table remains centered
you'd also need to capture/lock the new ratio so the software could still know how to resize images if you enlarge or shrink windows with the new aspect ratio applied
at least that's the way G3KO explained it to me