Quote:
Originally Posted by Bobo Fett
No, it isn't, since he wasn't arguing water isn't wet. You imagined the disagreement to be about the technology behind bots, but it was about the techniques used to stop them.
The post you responded to started with "There is no need for "anti-screen scraping" when simple statistical analysis will suffice." - that says nothing about screen scraping not being a thing, it's just saying that if you use statistical analysis, there's no need to try to prevent screen scraping.
But fighting the screen scraping is more effective IMO. It stops the functionality of the bots. If you use stats like VPIP or win rates you could inadvertently ban a good human player. All of the security methods aimed at stopping the bots ability to play don’t have that liability.
Making constant changes to the fonts stops the bots table maps from working. That accompanied by security check techniques nearly eliminates them. If you read on their forums there are botters who gave up on certain sites because it was too much effort keeping up. WPN is on the right track here.
People complain about the bots. WPN applies a technique to fight them that is pretty much guaranteed to work and people still complain.
It’s like “this site sucks because it has bots”. Then it’s “this site sucks because it’s fighting against the bots in a way I don’t like”.
That dude just seems to like finding stuff to complain about.
Also saying these bots beat me and all of them and they use these ranges/VPIPs is circumstantial. There are simpler ways to identify and fight botting. Bots aren’t super users. They have a programmed strategy that was programmed by a human. So it’s very realistic to believe a human and a bot could have similar stats, even be playing in the same country. So stopping the functionality is the best method to avoid banning innocent players.