Quote:
Originally Posted by kahntrutahn
I'm looking for some MTT regs to help me pitch some changes to the powers that be @ Merge in regards to the MTT schedule. I'd like to see about getting more Turbos added to the current schedule, as well as some other possible tweaks.
My contact information is readily available, and I'd love to speak to you or your MTT grinding friend(s) who genuinely want to offer suggestions and help with this endeavor.
Thanks,
--
Kahn
Please forward to Kahn for me since he blocked me for complaining about the exact thing he now wants help with.
First, bring back the rebuys during prime time. For instance the $11 $5K at 20:00 EST always met or crushed it's guarantee. Not going to list them all, but look at the old schedule and bring back the majority of rebuys that used to be there. They almost never overlayed and people enjoy them.
Cut late reg down to 1.5-2 hours for the normal MTTs. Obviously it makes sense for the main promoted MTTs to be a little longer, but there is no need for anything above 3 hours, 2 hours being optimal for say the $11 $7k since it gets so many runners and takes like 9 hours to play. People who work(which are the main people we all want playing) can't play the current schedule every night without going off of 3 hours of sleep a day. It makes no sense to shut out the players the site so desperately wants to attract.
Start having tournaments without reentry. Rec players want to grind MTTs for 4-6 hours, not 8+. It also puts the recs at a disadvantage. It's hard to compete firing 1 bullet when most regs fire as many as it takes. Some may say that is a good thing, but every final table being 6+ regs for the most part is NOT a good thing. Like someone else already said, the late reg/reentry combo creates a ridiculous scenario in the last hour of registration. No longer can you take advantage of being a big stack deep because every hand for the last hour is all in pre for 5K. It completely ruins the structure and isn't the least bit enjoyable.
Here's a good example of why this is so bad; Last week I registered both a $109 and $33 that were 2 minutes from reg. ending because they were both under 5 people from the money. I doubled up once in both and then cashed both minutes later. At this point I had 15 minutes invested and had already doubled my buy in so I'm freerolling the people who have dropped multiple buy ins and have played for 4 hours. I go on to win them both in less than an hour and a half. You shouldn't be able to do that and it is really unfair to the people who played for hours to make it that far. It's not bad in the low buy ins, but anything $33+ you can basically hop in at the last second and min cash. It's absurd.
If you're going to keep reentries for the main MTTs, Sundays, nightly's, etc, limit it to 2 or 3 entries. You have people like 1Troy1 who drops 5+ entries in every single tournament he plays(and some times like 10 entries) and has the money and the skill to make it very profitable. It's pretty awesome having to eliminate 1 of the best players on the site and unlimited amount of times. When the really good players can take every edge knowing they don't have to fear elimination it makes it really hard for recs/weak regs to have a chance. Unless you have like 3 times the starting stack it's pretty dumb to not take every possible opportunity to hit a decent draw and stack someone as long as you can afford to get back in. Sure, you lower your ROI a bit, but you make up for it with winning more tournaments, more often. Having 10K doesn't mean much if you can reenter w/ 5K. Fearlessly trying to bink a 30K pot knowing if you wiff you only really lost 5k in chips is a pretty big deal.
Never fearing for your tournament life is a BIG DEAL.
Merge has essentially turned MTTs into cash games with moving blinds. In cash the better players almost always win because they can auto top up to a max stack any time they lose. Eventually skill outweighs luck and they get it all back. That is what Merge MTTs have become. MTTs are popular because anyone has a chance to win if they are running good. Darvin Moon made it HU in the WSOP ME by running good, not being good.
The way things are currently set up if you aren't a top 25 or so MTT player on Merge you're losing a ton of money in the long run. Not only will the better players skill take over in the long run, but the worst of the worst players will disappear because they never win. This leaves you with really good regs and mediocre regs with the occasional bad reg/ fish mixed in. It's already starting to happen and is getting worse.
Check your egos at the door, 95% or more of the people reading this aren't benefitting from these structures. They scream recreational model but they are catering to the best players on the site without realizing it.
You can shear a sheep many times but you can only skin it once. I think that's the saying any way....