Quote:
Originally Posted by Dunna100
I'm not 100% sure pros need to actively befriend rec players at the tables, but just include them. Like you said Daniel, a few ice breakers will go a long way.
Too often you just see a table of hoody and headphone wearing 20-somethings sat in virtual silence. They haven't decided to wear that themselves, they see the pros doing it on TV.
I'd say that pros in general should just be a bit more self aware more than anything, and realise their demeanor and behaviour can affect far beyond their immediate surroundings. If that means everyone makes 10% more effort to be nice to a fish/rec player then that's gotta be good for the poker economy.
I like the way you put it. Understanding that the amateur players are similar to customers and they should be treated that way. If you are a professional poker player, poker is your business and the bad players are your customers. Treat your customers poorly, you lose revenue. Treat them with respect and courtesy, and you are more likely to have a long term customer.
The guys who arguably make the most money in the world today are names you may never have heard of. They mastered the art of getting into good games. Good players who find their way into juicy private games despite them having a no pro policy. Certain pros get it, are likable, and keep getting invited back despite the fact that they are winners.
That's the backbone of how poker professionals started. before regulated casinos and online poker, you had to get invited to play in games. If you are a winning player, that's strike one, but if they don't like you AND you are a winning player you simply can't survive.
When Galfond mentions in his blog that old school players are better at this "hustle" it's because the old-timers had no choice. Since the online poker boom and the ease of finding games for so many years, that SKILL as a professional poker player has been lost on the youth. The young guys coming up didn't have to be liked, they could log in, play with a bad player, then quit the second the bad player quits. Stuff that you could have never gotten away with in the old days.