Quote:
Originally Posted by ike
I'm always confused by arguments about which game is "more luck" or "more skill." In quantitative terms, what does that even mean?
IMO a game with a higher possible Sharpe ratio would be "more skill" based (Sharpe ratio = winrate/stddev). Now, in a perfect world where PLO or NLHE (or any other game) has been completely solved (everybody is playing GTO), the highest possible sharpe ratio would be 0. But we are not living in this world, therefore there is still skill in those games. A "game" such flipping a fair coin cannot in any circumstance have a positive sharpe ratio, so it's just luck.
What is the "highest possible Sharpe ratio" of a game? No one knows, but It's a function of the current level of understanding of the game rather than the game itself (although the complexity/difficulty of the game itself affects how easy it is to understand/solve).
edit: In a perfect world where everyone's playing GTO NLHE, NLHE's sharpe ratio would be 0, but some might argue that you still need a lot of "skill" to play GTO NLHE. IMO skill is relative: Someone is skilled if he's doing something better than others (or the average person). If everybody is doing it, people will no longer consider that a skill. For example, adult humans don't consider knowing how to walk on 2 feet "a skill", although it would be a skill for, say, dogs.
Last edited by CompEng; 04-10-2011 at 12:18 AM.