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WHISPERS of the OLD GODS (wog imo) discussion thread WHISPERS of the OLD GODS (wog imo) discussion thread

03-23-2016 , 05:04 PM
have said this like a dozen times and at this point im a broken record, and it saddens me that i just repeat things, but if they buffed and nerfed like a card every 2 or 3 weeks the game would barely need new expansions (although they'd be welcome), since it would address the most played and least played cards, and keep a constant cycle of fresh innovatin.
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03-23-2016 , 05:10 PM
Quote:
Originally Posted by BobboFitos
other games patch this nonsense real fast, in hearthstone we're left with Dr Boom meta or Mysterious Challenger meta for legit 6 to 12 months at a time.
Blizz seems so committed to the "we want as little involvement in a player's collection as possible because we want HS to feel like a tangible TCG." They need to embrace the fact that they are an eTCG and use frequent balance changes to their advantage. As long as you offer full-dust refunds for affected cards nobody will care.
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03-23-2016 , 05:12 PM
well it would either break the game economy by essentially making every card free, or upset all but the most hardcore players when the cards you craft and deck you are building towards is instantly not good

obviously i would like it if they were a bit more aggressive in balance updates but would hate constant changes
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03-23-2016 , 05:12 PM
To be fair, WOTC let Ravager Affinity last an entire season before deciding a 1 mana artifact that draws a billion cards was a bad idea
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03-23-2016 , 05:17 PM
Quote:
Originally Posted by DoGGz
What the **** are you talking about? I'm was on the opposite side of your thought process.

Tech counter cards keep the meta in check and prevent one playstyle from becoming the only playstyle.
Where's the anti-Druid tech cards? Anti zoo-lock? (And soon there won't be explosive sheep to be a quasi-tech card
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03-23-2016 , 05:21 PM
Quote:
Originally Posted by Searix
Where's the anti-Druid tech cards?
any aggressive list
Quote:
Originally Posted by Searix
Anti zoo-lock?
MCT
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03-23-2016 , 05:27 PM
Quote:
Originally Posted by dkgojackets
well it would either break the game economy by essentially making every card free, or upset all but the most hardcore players when the cards you craft and deck you are building towards is instantly not good

obviously i would like it if they were a bit more aggressive in balance updates but would hate constant changes
Additionally, and I hadn't thought about this in my other post, but nerfing a card can greatly affect the value of other cards. For example, let's say they decided to nerf Mechwarper, upped the mana cost to 3, and Mech Mage is no longer viable. They offer full dust refunds on Mechwarpers, but now every Mech Mage player has 2x Goblin Blastmage that are useless, and didn't get a boosted refund.
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03-23-2016 , 05:34 PM
MCT is a good example of a card that really helps you combat an aggressive list that's curved out well without being overpowered on its own.

I would like to see them incorporate some good spell effects in to minions. Mortal Coil would be a great one. 4 Mana 2/2, deal 1 damage to a minion, if that kills it then draw a card. Or you could work with something like Bane of Doom - same 4 Mana 2/2, deal 1 damage to a minion, if that kills it then summon a random 1 cost minion. Those minions don't leave behind very significant bodies, but they can help you claw your way back in to a game in ways that a Yeti just isn't going to do.
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03-23-2016 , 05:44 PM
Quote:
Originally Posted by Searix
Where's the anti-Druid tech cards? Anti zoo-lock? (And soon there won't be explosive sheep to be a quasi-tech card
Agree. I feel as though they have hard counters for some classes but not for all, which does serve to underbalance the game
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03-23-2016 , 06:31 PM
The more I see of this expansion the more I think they're intentionally not releasing super strong cards so the decks will be overall much less tuned and OP once Naxx/GvG are gone. I think the game is a lot more interesting (especially from a deck building perspective) when you have fewer 5* / auto include type cards and it looks like we may be heading there. The class hierarchy will be all shuffled up too.

Re BGH/Mountain Giant I don't see anything wrong with that interaction. It's a huge swing sure, but nature of the game just may not be that playing an 8/8 on turn 4 is your best move - do something else. Ooze/Harrison are great too, there needs to be some sort of counterplay to weapons - you're also only drawing them a certain portion of the time and they're only relevant against certain classes so I don't see this being an issue at all.
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03-23-2016 , 09:27 PM
Quote:
Originally Posted by BobboFitos
have said this like a dozen times and at this point im a broken record, and it saddens me that i just repeat things, but if they buffed and nerfed like a card every 2 or 3 weeks the game would barely need new expansions (although they'd be welcome), since it would address the most played and least played cards, and keep a constant cycle of fresh innovatin.
It's not nearly as profitable.
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03-23-2016 , 09:37 PM
Quote:
Originally Posted by bixby snyder
The more I see of this expansion the more I think they're intentionally not releasing super strong cards so the decks will be overall much less tuned and OP once Naxx/GvG are gone. I think the game is a lot more interesting (especially from a deck building perspective) when you have fewer 5* / auto include type cards and it looks like we may be heading there. The class hierarchy will be all shuffled up too.
To be fair, we've seen <20% of the set and like half the cards are C'Thun related. That being said, I hope you're right.
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03-23-2016 , 10:10 PM


Taunt;
Battlecry: copy a friendly minion's attack and health
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03-23-2016 , 10:16 PM
Seems very meh. Never going to be strong when played on curve, and lacks the combo potential of Faceless.
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03-23-2016 , 10:17 PM
Love it at first glance.
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03-23-2016 , 10:23 PM
interesting
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03-23-2016 , 10:23 PM
has minor ancient watcher and the 7/7 synergy
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03-23-2016 , 10:45 PM
the big fuss lately is that N'Zoth might have a special ability to interact with 1 mana drops, like n'zoth's first mate and n'zoth's tentacle are both 1/1s, and now this card.
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03-23-2016 , 10:47 PM
That card should be just minion instead of friendly minion
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03-23-2016 , 10:56 PM
it does seem like a very interesting card. how will the hobgoblin synergy work? im assuming it still gets buffed
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03-23-2016 , 11:07 PM
the power overwhelming synergy
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03-23-2016 , 11:18 PM
Quote:
Originally Posted by DonkDonkDonkDonk
the power overwhelming synergy
noooo DansGame stop buffing warlock
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03-24-2016 , 12:25 AM
You need that guy to hit 6/6+ a lot for it to be any good. I don't think it's very easy to do that unless you're going to wait to combo it with 6 drops or whatever.
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03-24-2016 , 12:30 AM
Quote:
Originally Posted by DonkDonkDonkDonk
the power overwhelming synergy
Heh, was literally about to post this. It's a worse faceless for 1 less mana (vulnerable to silence) except able to copy temporary buffs.

Don't think this sees play without an owl nerf though
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03-24-2016 , 12:34 AM
pile of stats is rarely good enough, and this guy will always be nothing more than stats plus he requires you to already have said stats on the board
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