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League of explorers discussion thread League of explorers discussion thread

12-04-2015 , 04:05 PM
I was thinking about how I used to play murlock "zoo", and that was usually to try and not play murlocs early before you can buff em all at once. Drop everything else first. (voidwalker, imp, etc)

If I take that idea for shaman, then maybe that means we could play stickier early minions first.

, chow, haunted creepers, tuskarr, squire, maybe even egg. (and you can include flametongues)

Perhaps trogg+wolves/axe.

Then you combo the murlocs later and push them over aoe range all it one swoop. Most classes cant do more than 4 aoe right now, and thats really easy to get with the 2/3 and warleader and the shaman buff card.

Will try out that kind of deck later, maybe hobgoblin murloc shaman
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12-04-2015 , 04:18 PM
I think in control matchups, Sir Finley is very strong for Druid. Getting Warlock hero power is a huge edge and Paladin is a big edge. You're 82% to get one of those two. There'a also a few additional stray cases like Shaman vs Control Warrior or Warrior vs Freeze mage where you can get a lot of value. I can't think of any scenario where you get stuck with a worse hero power for a given control matchup.

against Aggro you're happy to have the 1/3 body, although Living Roots contests the board better. I think Priest Hero power is a big improvement, then Warrior and Mage usually a little better.
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12-04-2015 , 04:33 PM
I think Finley is actually quite good in aggro warrior decks. Every other hero power but priest is an improvement.
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12-04-2015 , 05:23 PM
Quote:
Originally Posted by Kirbynator
i think finley is unplayable in non murloc decks
It's a 1 mana 1/3. It's already playable without the text.
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12-04-2015 , 05:25 PM
Quote:
Originally Posted by Searix
very early v1 of moonkin deck:



Would definitely love it if some of you playtested it/made improvements!

Idea of the deck is to have 2 forms of reach: normal force + roar, and moonkin + roots/moonfire/swipe
Replaced starfire with azure drake and it's a little more consistent
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12-04-2015 , 05:58 PM
Quote:
Originally Posted by D104
It's a 1 mana 1/3. It's already playable without the text.
I have a few issues with the card.

1) you can't really build around it because it's legendary and you can only have one.
2) it's got variance--you could get a good hero power, you could get **** but building around a random hero power is tough in most cases unless your deck is built without hero power being in consideration--this isn't the case with a few classes but for most classes hero power and the your cards are heavily linked

because of these reasons, I think it's more of a gimmick and could be interesting in a few decks that aren't top tier. right now i can't see any of the decks with it being top tier but i could be wrong but the consistency of finley is the problem. as a 2ndary or fill in card i think it could be solid b/c it's a 1-3 though.

where i could see it fitting in.

shaman--shaman hero power sucks.
murloc decks--would be sick to pick up hunter or warlock hero power
maybe other aggro hound decks
maybe super control that isn't warrior but I'm not sure. imagine a CP that could eventually switch to warrior or something similar with control shaman--again the problem is if you don't get the option of picking the hero power your deck is probably trash.
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12-04-2015 , 06:12 PM
Quote:
Originally Posted by D104
It's a 1 mana 1/3. It's already playable without the text.
warbot confirmed above playable status
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12-04-2015 , 06:40 PM
Warbot is just in the wrong class. I think it would be definitely playable in mech Mage.

I do agree with Capone that it's never going to find a home in a top tier list. But I do think it makes mediocre decks like various shaman builds and control rogue better. The only discover outcome that shaman is disappointed with is 3 of paladin\Warrior\Hunter\priest. If shaman can pick up a large majority of the time a ping or card draw, sir Finley is value adding to the deck.
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12-04-2015 , 06:46 PM
Discover really is being slept on, it's the best mechanic IMO.

Like I've played ethereal conjurer in freeze Mage, and roughly this is how it turns out:

~60% of the time I find something that's super helpful (blizzard, flamestrike, ice barrier/block, fireball) all depending on what I need.

30% of the time I find something useful but not immediately what I was looking for (ice barrier when I'm looking for aoe)

10% of the time i get meh cards, something like spellbinder vaporize and duplicate, among the worst 3 in freeze Mage
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12-04-2015 , 07:02 PM
Quote:
Originally Posted by Kirbynator
warbot confirmed above playable status
lol
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12-04-2015 , 07:04 PM
Yeah I'm hoping that Druid 1 mana discover spell makes miracle Druid a real thing. Pulling an innervate off that thing with gadgetzan out would be bananas
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12-04-2015 , 07:09 PM
First game using 2x Entomb I put Ragnaros and Dr. Boom in my deck.
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12-04-2015 , 07:19 PM
Quote:
Originally Posted by Searix
Discover really is being slept on, it's the best mechanic IMO.

Like I've played ethereal conjurer in freeze Mage, and roughly this is how it turns out:

~60% of the time I find something that's super helpful (blizzard, flamestrike, ice barrier/block, fireball) all depending on what I need.

30% of the time I find something useful but not immediately what I was looking for (ice barrier when I'm looking for aoe)

10% of the time i get meh cards, something like spellbinder vaporize and duplicate, among the worst 3 in freeze Mage

frost nova off conjurer is often pretty sick.

Ive won a couple games where i had to stave off lethal by playing a conjurer and drawing something to stall (like a 3 mana freeze all!)

Or just getting a third arcane missiles in tempo mage is pretty spooky lol.
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12-04-2015 , 07:57 PM
Entomb in my brief sample has been brilliant. I entombed a 3/3 taunt (living roots with mark of the wild) to clear board and protect my 2/2, as well as delay 3 damage.

The mana spent was whatever. The flexibility of entomb makes it >> swd.

atm running 1 of each but i dont think it's crazy to cut both deaths for entomb
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12-04-2015 , 08:28 PM
feels so good to entomb a sylvanas
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12-04-2015 , 08:43 PM
Quote:
Originally Posted by Kirbynator
feels so good to entomb a TIRION
FYP.
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12-04-2015 , 08:47 PM
thinking about it im pretty sure they realized priests dont really run silences and they were thinking of a way to give them an uber class only "silence"
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12-04-2015 , 08:57 PM
Sir Finley seems pretty strong in testing with Combo Druid.

Shaman hero power is better than I realized, mostly because of Savage Roar (+ the threat of Savage Roar). Against aggressive decks it doesn't seem to be worth much to get a better hero power because you don't get many chances to push that edge.

Getting a turn 1 Sir Finley into lifetap against Handlock did not seem fair. I think a Control Warrior would probably have to concede against that opening.
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12-04-2015 , 10:56 PM
Zetalot's Entomb Priest deck seems super elite. I'm 6-0 with it in spite of making a few bad misplays. And, Entomb does feel like the MVP of the deck.
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12-04-2015 , 10:58 PM
Quote:
Originally Posted by Kirbynator
thinking about it im pretty sure they realized priests dont really run silences and they were thinking of a way to give them an uber class only "silence"
Priest does have an only class silence. Its called silence.
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12-04-2015 , 10:59 PM
Kappa
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12-04-2015 , 11:19 PM
Mass Dispel OP
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12-04-2015 , 11:23 PM
Quote:
Originally Posted by vixticator
Zetalot's Entomb Priest deck seems super elite. I'm 6-0 with it in spite of making a few bad misplays. And, Entomb does feel like the MVP of the deck.
Man I definitely would've done better against this deck if I knew there were no threats.
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12-04-2015 , 11:30 PM
Quote:
Originally Posted by BobboFitos
Priest does have an only class silence. Its called silence.
uber tho
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12-04-2015 , 11:32 PM
Quote:
Originally Posted by bgordon
Man I definitely would've done better against this deck if I knew there were no threats.
yeah looks like its basically thoughtsteal good stuff and entomb a couple. Rest is holding on (or auchenai lethal o_o)
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