Quote:
Originally Posted by Benholio
That is definitely true. Of course, Mind Control Tech has the same weakness. The choice comes down to an extra point of attack and some extra max health (that you will rarely be able to heal) versus the MCT's battlecry. I feel like the battlecry and healing both happen so rarely with Mage that it's basically 4/3 vs 3/3.
Kind of a side topic, but I tend to not really count MCT as a three drop, as you don't really want to play him on turn three if you can help it.
Also on the subject of MCT, I think he's really class dependent. Basically the more sweepers you have the worse he gets, so I tend to get a lot of mileage out of him playing a rogue/warrior, but playing as a mage he's junk.