So what are everyone's post-nerf meta predictions? Definitely seems like aggro is going to be stronger overall. I'm going to lol when Murloc Paladin still boasts over 55% winrate despite CTA nerf. I just got a Sunkeeper Tarim from a pack 2 days before the nerf and only need like another 1.5k dust worth of stuff to build a murloc paladin deck. I really don't understand why this deck is so unpopular; I've run into it maybe once for every 30 cube/control locks.
I think some kind of odd-paladin variant where people only run 6-10 one drops and more late game cards could be really good. Main reason it was kinda bad before was autoloss to control or cube warlock. I've been experimenting with a variant that uses Frostwolf Warlords and some guy on hearthpwn hit pretty high legend (
https://www.hearthpwn.com/decks/1114...nd-odd-paladin) using this kind of approach and with Bittertide Hydras. There's so much AOE and taunt in this meta I reckon that a more midrangey approach knowing you'll always have a boost on refilling the board might work better than slotting 14 1-drops in your deck and spamming them while praying you draw level-up, get a sunkeeper off of your stonehill, or draw your stormwind champ.
Odd Rogue definitely going to be coming up, and I kinda hope to see more keleseth tempo/miracle rogue as well. Both make for very interesting games.
Really praying quest warrior/fatigue warrior don't get popular; they make basically the most boring games imaginable.
Last edited by Evoken; 05-22-2018 at 01:47 AM.