Funny funny, in the game mechanics thread:
http://forumserver.twoplustwo.com/24...anics-1526937/
Quote:
Originally Posted by BobboFitos
id like to see a minion(s) that decreases the cost of the hero power by 1
I wanted this half a year ago. I wasn't alone:
Quote:
Originally Posted by dkgojackets
there is never going to be decision making on your opponents turn, and more boom bots doesn't seem fun
with bobbo that Id like to see more minions that interact with hero powers.
Funny, I think Bliz was listening here too:
Quote:
Originally Posted by BobboFitos
I really really would like to see a card introduced that doubles the hero power.
That was 2 months ago.
Obv, power creep ****ed with everything, my desire was:
Quote:
Originally Posted by BobboFitos
nah I mean like a common minion. Like a 3 mana 1/3 "double your hero power".
A 3/2 2 mana is quite a bit more powerful!
but enough of that. More of that card later.
So, maiden of the lake. Getting additional hero powers is all about tempo, since when you decrease mana cost it allows you to do more. However, getting a lot of hero powers in a game typically means control matchup, where you're not looking to unload your hand all at once. So in a sense, this card is at odds with itself. Depending on the other "inspire" cards, this card could be awesome, or could be terrible.
A few notes about a 2/6 body: We haven't had a card with these stats yet! So that's really cool. 2 power for 4 mana is very, very underpowered. But it accomplishes one main task, which is deter early aggression. It can deal with stuff like sorcerer's apprentices, knife jugglers, all the random hunter garbage, and so on. it gets raped by patron, which is actually a legit big minus.
Also, 6 health is a lot. Normally in constructed you just can't rely on a minion sticking around, unless it has a deathrattle (reason why shredder is so GOAT obv) but 6 health is on par with water elemental. I actually think it'll stick around an additional turn.
so if you think of it like 4 mana 2/6, and you get 2ish turns of 1 mana reduction, it's kinda like a 4 mana 2/6 gain 2 armor. or 2/6 deal 2 damage to face. etc etc, with a little bit of upside. I think this card is alright.