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08-21-2015 , 12:37 AM
Mulligans seem to be annoys/sparring/armorsmith, bash/defender, and maybe shield slam.

bolster almost for sure sucks, but with the divine shields and sticky taunts it could be the buff that lets you trade up / 2 for 1 (really, 2 for 2 ) that this deck needs.

it has a lot of defensive capabilities with SOME end game. I dunno, I just wanna try it!
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08-21-2015 , 12:43 AM
Was just thinking Kel Thuzzad may be better than Ysera in this deck. Or, in addition-to. Amazing value hiding him behind taunts
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08-21-2015 , 08:05 AM
Cut both inventors and throw in a chromaggus
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08-21-2015 , 10:27 AM
Quote:
Originally Posted by BobboFitos
So for those keeping score at home, my Taunt Warrior 1.0 is:

2x Execute, 2x Shield Slam (4)
2x Annoy-o-Tron, 2x Armorsmith, 2x Bolster, 2x Sparring Partner (8)
2x Bash, 1x Big Game Hunter, 2x King's Defender, 2x Shield Block (7)
2x Gnomish Inventor, 2x Sen'jin Shieldmasta (4)
1x Brawl, Harrison Jones, 2x Sludge Belcher (3)
2x Sunwalker, The Black Knight (3)
Ysera
Varian

Ok, now I'm adding it up and it's 31. Wtf. Let's cut 1 Inventor.
brawl, harrison, 2x belcher is 4 not 3

So its actually 32
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08-21-2015 , 10:27 AM
Good write up and submission bobbo. Feel like deck needs more card draw though? Maybe a battle rage?
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08-21-2015 , 10:38 AM
Here's my initial submission:

Miracle druid.



Mulligans vs aggro: Innervate, living roots, darnassus aspirant, wrath, occasionally keeper if curve is good

Mulligans vs control: Innervate, Wild growth, darnassus aspirant, shredder w/ coin (mulch & keeper vs handlock)

This deck is based off my current combo miracle druid, removing the combo pieces and adding in malygos + living roots.

I'm pretty confident about 28/30 cards in the deck - not sure if I should be running 2 mulch or just 1, or none w/ bgh instead.

Basically, my current version of this deck draws cards better than any other deck I've ever played, so cycle that deck, make your cards cheap w/ thaurissian, plop down malygos and unleash the fury of the wild.
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08-21-2015 , 11:12 AM
Warrior decks without Varian and Druid decks without Aviana will not be considered :P
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08-21-2015 , 11:14 AM
D104, why do you not have coldlight's and grove tenders if you're trying to draw cards?
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08-21-2015 , 11:17 AM
I don't like giving my opponent cards, basically, and this deck already draws at a high rate. That and 3 drops dont really have a place in ramp decks outside of shade and tech cards, which aren't really 3 drops.
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08-24-2015 , 04:30 PM
Played 3 games of the Malygos shaman deck (sort of) at rank 4. Opened 80 packs with the pre pay thing plus gold. Didn't pull any elemental destructions so I just ran without it for now as I don't know if I want to spend my dust on that yet.

-2 ED
-1 Gnomish
-1 LB
+1 Feral
+2 ES
+1 Fire Ele

Took out 1 Lava Burst just to test cause in the past when I goofed around with the deck (no lava shocks though) I felt like 1 was the right amount. But the deck is so different now with Healing waves.

Lost to a priest who Thoughtstole AC and I think my Malygos, though he was playing dragons himself. He killed me with his own combo from AC

Healed for 28 against a midrange hunter! Was down to 8 or so then he was top decking and I had 5+ cards. Felt good

---------------------------

Also played a few games of Midrange running the 2 3/4 Totems, 2 of the 3/2 guy that summons a totem and 2 of the 3/6 Inspire guys just to see what happens. I'm running no healing ATM just relying on the huge early boards to stay alive long enough. Not sure yet what I want to do with it if anything.

The 3/2 guy is the ****ing nuts. At worst it is a 3/4 separated into 2 dudes, but often better plus the totems mean something in the deck.

Also think Thunder Bluff Valiant is gonna be really good in the small sample size. Doesn't seem like you need to drop him on 7 that much with the 6 health.

Shaman having a way better curve feels so good man. Glad I put in all that grunt work.
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08-24-2015 , 05:50 PM
played 10 games of my malygos shaman. biggest problem was inconsistent board wipes and waaaay too many ****ing paladins. went 4-6 at rank 4.
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08-24-2015 , 06:20 PM
Fooling around with a dragon priest.. The new 2/4 & 3/6 taunts destroy hunters, it's lovely.

Not sure how much slow stuff the deck can get away with and still crush aggro, but for now I've only lost to control decks with it
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08-24-2015 , 06:31 PM
Quote:
Originally Posted by DCIAce
Fooling around with a dragon priest.. The new 2/4 & 3/6 taunts destroy hunters, it's lovely.

Not sure how much slow stuff the deck can get away with and still crush aggro, but for now I've only lost to control decks with it
Priest generally destroys hunter anyway. I was thinking utilizing PW:G but it seems like a win more card
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08-24-2015 , 06:57 PM
Have now done a bunch of games w/ standard ramp but inclusions of both aspirant and mulch. I feel like both cards are competitive and good, and im real happy about it
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08-24-2015 , 07:31 PM
Since I pulled Aviana I want to try out some ramp with her in it. Just not sure how to build it, but Immediate impact cards like Ysera/Rag seem like a good fit. Maybe a KT no combo build of some sort.
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08-24-2015 , 08:18 PM
Didn't see this thread before, anyone want to help me test this deck?

Arcane Mage



Lot of ways to win, and it's a lot of fun to play.
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08-24-2015 , 08:32 PM
Quote:
Originally Posted by BobboFitos
played 10 games of my malygos shaman. biggest problem was inconsistent board wipes and waaaay too many ****ing paladins. went 4-6 at rank 4.
Ranks 5 and 6

1: Lost handily to Eboladin
2: Lost to Zoo-like demondeck after got Mally out on turn four and he void crushered it. Otherwise I'd have rolled.
3: Beat a pure demon deck (handily)
4: Beat totem shaman deck (got two perfectly timed board clears, then rolled)
5: Lost to an Oil Rouge (I should have won, made a bad misplay at critical time after he went all in and I healing waved twice)
6: Lost to Priest (pre expansion standard) got the 1/1 totem 3 times in a row fueling his northshire and then panicked and went AI too early.
7: Lost to control warrior dragon variant handily
8: Beat control warrior dragon variant in close match
9: Beat Dragon priest w massive turn 7 burst
10: Lost handily to standard zoo

I felt like I was playing non-optimally, but it was also not the type of deck I ever run so it could have just felt weird. Board wipes were very inconsistent as you said. Often entirely relying on them to max hit since i rarely had any minion support given how it is structured. There's something there, but would need to play it more to figure out what to change. Probably would go with the spell 2/3s for a little more minion presence and taunts to help slow it down and I'd replace Far Sight. Also not 100% sure the Corruptors were good enough, but that's probably knee jerk.
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08-24-2015 , 09:45 PM
Bought a few TGT packs and got some of the Shaman/Inspire cards so this is my attempt at the Inspire/Totem Shaman. Never really tried coming up with one on my own before. I think I may need to put some more low mana minions in here? It's very strong late (Kodorider is so strong) but I can't get to late game against fast decks.



Any advice? Didn't get any legendaries but I could dust a gold card or two and craft something non-legendary if it would really help.
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08-24-2015 , 11:38 PM
Quote:
Originally Posted by Berge20
Ranks 5 and 6

1: Lost handily to Eboladin
2: Lost to Zoo-like demondeck after got Mally out on turn four and he void crushered it. Otherwise I'd have rolled.
3: Beat a pure demon deck (handily)
4: Beat totem shaman deck (got two perfectly timed board clears, then rolled)
5: Lost to an Oil Rouge (I should have won, made a bad misplay at critical time after he went all in and I healing waved twice)
6: Lost to Priest (pre expansion standard) got the 1/1 totem 3 times in a row fueling his northshire and then panicked and went AI too early.
7: Lost to control warrior dragon variant handily
8: Beat control warrior dragon variant in close match
9: Beat Dragon priest w massive turn 7 burst
10: Lost handily to standard zoo

I felt like I was playing non-optimally, but it was also not the type of deck I ever run so it could have just felt weird. Board wipes were very inconsistent as you said. Often entirely relying on them to max hit since i rarely had any minion support given how it is structured. There's something there, but would need to play it more to figure out what to change. Probably would go with the spell 2/3s for a little more minion presence and taunts to help slow it down and I'd replace Far Sight. Also not 100% sure the Corruptors were good enough, but that's probably knee jerk.
Yeah I've changed the list around. This is what it is currently:



I believe in it, there's absolutely something there, but it's missing *something*. A few people watched it during the day and they basically said more or less the same thing. There were so many paladin decks that were token based that just swarmed the board it was crazy. I had a crucial misplay vs a control warrior as well, my hunch is the deck isn't super easy to play.
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08-25-2015 , 03:31 AM
Looks like it should be too slow, but 3-0 so far. Would appreciate people testing it out and letting me know how it goes and what they'd change:

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08-25-2015 , 03:42 AM
That's absurdly greedy.
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08-25-2015 , 04:11 AM
apparently youve never spectated robik before, every deck of his must have minimum 7 legendaries ideally 8+.
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08-25-2015 , 05:04 AM
Don't you pretty much auto win if you get to late game with like two less big threats in the deck? Think I'd like to squeeze one or two shield blocks in there. I've never played control warrior though so could be completely wrong.
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08-25-2015 , 05:55 AM
The thing is that you'll get absolutely value from Varian with a more top-heavy deck..
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08-25-2015 , 05:57 AM
Having lots of fun with this Dragon Priest deck, 8-1 from initial testing. Seems to have really good proc %s and good draw options. Light on removal though, the one game I lost was to hand lock who got board and I couldn't draw light bomb.

2 x Flash Heal
2 x Northshire Cleric
2 x Twilight Whelp
2 x SW:Pain
2 x Wyrmrest Argent
1 x SWeath
1 x Thoughtsteal
1 x Velen's
2 x Blackwing Tech
1 x Auchenai SP
2 x Hungry Dragon
2 x Twilight Guardian
2 x Azure Drake
2 x Blackwing Corr
2 x Lightbomb
1 x Cabal Shadow
Confessor
Nefarian
Ysera
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