Quote:
Originally Posted by pfapfap
Cripes, that's a bad idea, too. "Hey, I just got all these chips, but I know I'm a crazy loose drunk player. Who wants to buy 'em?" Even at a percentage, someone could make profit this way.
Thanks for pointing that out.
However, at a small, casual home game, I really don't think that's a concern in the long-run. People come to play. If they "hit and run", you don't want them back anyway.
Unfairness in the short-term is a problem, though, so here is a modified rule set that problem:
REVISED BUY-OUT RULE
1. Absent Player's stack is blinded off
2. Meanwhile, all rebuys/add-ons chips come out of Absent Player's stack, until it is depleted. These funds will go back to Absent Player,
up to X% of the amount that he/she contributed to the fund. (You decide X, e.g., 100%, 50%, etc.)
3. If rebuy period is almost over, it is extended until Absent Player's stack is depleted, either through blinding or rebuys.
Quote:
Originally Posted by pfapfap
As you all try to come up with alternatives, you're discovering why this is standard.
First, let's not be too conservative. Every once in a while an innovation is an actual improvement.
Second, it is "standard" for home games to be slightly less standard, and there are good reasons for it.
OP needs to figure out how "formal" his game is.
If the game is all strangers who he recruited via internet, and if the stakes are large, then obviously he should be mostly by the book.
On the other hand, if the game is full of old buddies, then sometimes being lax about the rules is better. "Hey guys, can we increase the blinds now? This is taking forever." "Tsk, all right... fine."
A good hosts knows where is game is located within the casual-formal continuum, and acts accordingly.