Help Me Improve the Games on Pokerstars
02-02-2012
, 12:03 AM
Join Date: Jan 2005
Posts: 1,960
There is a simple fix for all blind-play problems, and that fix is this: whenever the game has n number of players, nobody can join or leave the game until xn hands have gone by. That's it.
For example, if there are four players in the game, the software makes everyone play an equal number of BB, SB, BN and CO before anyone can join or leave and make it 3-way or 5-way. If you started in the BN, you finish after your SB. If it is down to two players the software makes both players play their button the same amount of times before being allowed to quit.
It's so incredibly simple. It can be baked into the software readily. It guarantees no one will get buttoned or extra-blinded. You can take your BB without fear with this system, which therefore means games are much more likely to keep going regardless of whether certain players quit.
For example, if there are four players in the game, the software makes everyone play an equal number of BB, SB, BN and CO before anyone can join or leave and make it 3-way or 5-way. If you started in the BN, you finish after your SB. If it is down to two players the software makes both players play their button the same amount of times before being allowed to quit.
It's so incredibly simple. It can be baked into the software readily. It guarantees no one will get buttoned or extra-blinded. You can take your BB without fear with this system, which therefore means games are much more likely to keep going regardless of whether certain players quit.
02-02-2012
, 12:33 AM
Join Date: Feb 2006
Posts: 2,428
I think these are reasonable concerns, but are almost completely unwarranted.
The best reg probably isn't the best reg playing 4 people at once who are each only playing him. So if you can't play 4 players as the best reg, then when you are playing 4 players you aren't the best reg anymore.
If someone knows you are going to give up the table and has no intention of playing you, then call their bluff and 3bet their first open and make them look silly.
However, if we go with KoTH, I strongly advocate a system of one player per open table. I think one player/table is superior both in terms of fairness and in terms of giving fish a reasonable selection of opponents to play.
I don't think this example is particularly plausible or remotely likely to become a large scale problem. However, if it did, it can be handled by contacting Stars' support. At the very worst though, the sitter gets to play at least one hand with the bumhunters where he is +EV.
Again, I don't think this is plausible.
At the very worst though, reg4 can sit in with reg1 and play 1 or more hands where he is +EV, at which point reg10 swoops in again. If this cycle continues, reg4 can leave his table when reg10 sits, and then grim reg1 when reg10 cedes him his table, making reg10 and reg1's collusion unprofitable.
Sure, this is annoying. At the very worst though, the slow-reg cedes some small amount of EV per hand to the sitting-reg. In addition, the sitting-reg should complain to support.
Simple. Give the KoTH the first button.
This is pure speculation on your part, and what's worse you present it as being obviously true.
I find the view counter-intuitive. Your position seems like this: 'Fish hate losing EV fast much more than losing EV slowly.' I don't see why. Fish are concerned with entertainment, not expected value. Also, fish don't know what their expected value in a given game is for the most part, that's one of the reasons why they are fish. So, they don't even have a precise idea of the thing you think they care so much about.
You're right. Eliminating bumhunting will make it more difficult (if not impossible!) to move up the ranks by bumhunting.
I'm not trying to be overly critical here, just to engage in fun and healthy debate and to try to arrive at a reasonable solution we can agree upon.
I think some form of KoTH has a lot of merit, and I'd like to see the idea continue to be on the table.
Quote:
that leaves koth. koth, esp one with few open tables, has quite a bit of obvious problems that nobody seems to adress (in my opinion, koth would hurt everyones bottom line - even the people who are battling regs today for these reasons)
1) it can be abused quite a bit:
- what if i'm playing a fishreg on 2 tables, a reg worse than me sees this and decides to take my remaining table(s)? that reg has no intention of playing but is just sitting because he knows i'm playing someone else and is hoping i give up the tables - should i be forced to give up my table(s)?
that leaves koth. koth, esp one with few open tables, has quite a bit of obvious problems that nobody seems to adress (in my opinion, koth would hurt everyones bottom line - even the people who are battling regs today for these reasons)
1) it can be abused quite a bit:
- what if i'm playing a fishreg on 2 tables, a reg worse than me sees this and decides to take my remaining table(s)? that reg has no intention of playing but is just sitting because he knows i'm playing someone else and is hoping i give up the tables - should i be forced to give up my table(s)?
If someone knows you are going to give up the table and has no intention of playing you, then call their bluff and 3bet their first open and make them look silly.
However, if we go with KoTH, I strongly advocate a system of one player per open table. I think one player/table is superior both in terms of fairness and in terms of giving fish a reasonable selection of opponents to play.
Quote:
- what do we do with teams of players? say 5 different german bumhunters coordinate and sit with me at the same time. i quit a couple of them and play the rest, they quit me, i have to sit the others again to take tables back, etc etc. this would lead to a much bigger headache for me than for them, leading them to get (some of) the tables koth advocates feel they don't deserve because they are willing to team up to be dicks
Quote:
- related: there are 5 koth tables, reg #1 is friends with reg #10 and sits reg #4. reg #4 leaves and reg #10 takes that table (or the new table instantly spawning). reg #4 sits reg #10, kicks him, reg #1 joins again (maybe he gets a % of reg #10's winnings vs fish), repeat
At the very worst though, reg4 can sit in with reg1 and play 1 or more hands where he is +EV, at which point reg10 swoops in again. If this cycle continues, reg4 can leave his table when reg10 sits, and then grim reg1 when reg10 cedes him his table, making reg10 and reg1's collusion unprofitable.
Quote:
- what do we do with slow players? say some worse reg joins my tables (there is someone like this at the party koth stakes) and intentionally plays very, very slow, taking his full 15 secs for every decision, in order to get the table. should he get the tables because i don't want to wait forever every hand we play?
Quote:
- also happens on party right now: what with people who only want to play their button/grim you, so you only get the table 50% of the time/are forced to give up your table or lose money 50% of the time? and please don't suggest locking people in for a certain amount of hands, that would drive so much fish money out of hu
i'm sure there are solutions to make koth suck less hard than what i imagine it to be here, but the above will happen (people do much worse things for $) and will be a headache for the better regs to deal with even if sites punish this type of things fast (which will cost them $ to do, obviously) - just look at what is happening at the party 5/10+ (although i doubt many of the pro-koth posters play those games)
i'm sure there are solutions to make koth suck less hard than what i imagine it to be here, but the above will happen (people do much worse things for $) and will be a headache for the better regs to deal with even if sites punish this type of things fast (which will cost them $ to do, obviously) - just look at what is happening at the party 5/10+ (although i doubt many of the pro-koth posters play those games)
Quote:
2) and this is the main problem imo:
koth makes the playing experience for fish much, much, much less fun. despite popular belief to the contrary, the best regs win a LOT more money vs fish than the mediocre bumhunters (especially at higher stakes were fish are tougher/have tricks up their sleeve/might actually play some spots better than the bumhunter - esp with the bumhunter being scared money sometimes). a very good reg might have a 10ptbb winrate vs a 25/50 fish where a medicore bumhunter has 2ptbb. if fish are only able to play very good regs relative to the stakes as they would with koth, they will have FAR less winning days, will have much less fun because they get owned on a hand-to-hand basis, have to play against someone who just never seems to tilt, etc etc. run some projections for -7ptbb winrates vs -15ptbb winrates and then tell me koth doesn't MASSIVELY make the playing experience for fish less fun - this will cause fish to play less hu and make every hu reg, including the #1, worse off
koth makes the playing experience for fish much, much, much less fun. despite popular belief to the contrary, the best regs win a LOT more money vs fish than the mediocre bumhunters (especially at higher stakes were fish are tougher/have tricks up their sleeve/might actually play some spots better than the bumhunter - esp with the bumhunter being scared money sometimes). a very good reg might have a 10ptbb winrate vs a 25/50 fish where a medicore bumhunter has 2ptbb. if fish are only able to play very good regs relative to the stakes as they would with koth, they will have FAR less winning days, will have much less fun because they get owned on a hand-to-hand basis, have to play against someone who just never seems to tilt, etc etc. run some projections for -7ptbb winrates vs -15ptbb winrates and then tell me koth doesn't MASSIVELY make the playing experience for fish less fun - this will cause fish to play less hu and make every hu reg, including the #1, worse off
I find the view counter-intuitive. Your position seems like this: 'Fish hate losing EV fast much more than losing EV slowly.' I don't see why. Fish are concerned with entertainment, not expected value. Also, fish don't know what their expected value in a given game is for the most part, that's one of the reasons why they are fish. So, they don't even have a precise idea of the thing you think they care so much about.
Quote:
somewhat related, moving up in stakes would be close to impossible, there would be much less from rags to riches stories - the dream of the nvg type fish - potentially leading to less fish in the game. this will also lead to less bad regs running good across multiple stakes and giving it back at 25/50 - they are far more likely to never get past 5/10 potentally making current 25/50 battlers who make a ton of money of mediocre (by 25/50 standards) regs worse off in $ terms
I think some form of KoTH has a lot of merit, and I'd like to see the idea continue to be on the table.
02-02-2012
, 12:43 AM
Join Date: Feb 2006
Posts: 2,428
Quote:
Great to see everyone here contributing their energy and ideas to improve "the Games". While most people in poker seem to be primarily concerned with making as much money for themselves as possible it's encouraging to see a group of individuals who just happen to have made lots of money from poker but can now keep a straight face while posting their thoughts purely for the betterment of poker itself.
Now, if you consider for a second the major differences between the great games of say 2004-2006 vs the games of today I think you will agree the main difference is the ratio of fish to regs and the quality of the regs. In that light here are some suggestions to insta-improve the games of today.
1) Top players like Phil G etc. should play worse. They should have sessions where they spew off large chunks of their bankroll through horrendous play and tilt. Not just occasional sessions, pretty much every time they play.
2) The next tier of good solid winning players should do the same. This will lead to an overall large increase in fish and a decrease in "regs" or at least people who play like the regs of today (winning).
3) Shut down poker training sites. Ban all strategy discussions on twoplustwo (I know HSNL already selflessly implemented this within the last few years and MSNL is well on the way).
4) Start new poker training sites teaching bad play. Ditto new forums.
I believe these simple steps could achieve the noble goal you fine people have of improving "the Games" in the shortest possible timeframe.
In before replies of "B-" etc.
Now, if you consider for a second the major differences between the great games of say 2004-2006 vs the games of today I think you will agree the main difference is the ratio of fish to regs and the quality of the regs. In that light here are some suggestions to insta-improve the games of today.
1) Top players like Phil G etc. should play worse. They should have sessions where they spew off large chunks of their bankroll through horrendous play and tilt. Not just occasional sessions, pretty much every time they play.
2) The next tier of good solid winning players should do the same. This will lead to an overall large increase in fish and a decrease in "regs" or at least people who play like the regs of today (winning).
3) Shut down poker training sites. Ban all strategy discussions on twoplustwo (I know HSNL already selflessly implemented this within the last few years and MSNL is well on the way).
4) Start new poker training sites teaching bad play. Ditto new forums.
I believe these simple steps could achieve the noble goal you fine people have of improving "the Games" in the shortest possible timeframe.
In before replies of "B-" etc.
Poker (without rake) is a zero sum game where betting decisions effect the EV of the players. Every (or at least most) players play differently. So, there will be winners and losers in poker.
If any member of the player pool is eliminated, this effects the winrate (or lossrate) of the rest of the player pool. So, if the winners are eliminated, the small losers become winners and the small winners become big winners. Similarly, if the losers are eliminated the big winners become small winners and the small winners become losers. Point being, there is no way to eliminated winners.
Another (maybe simpler) way of putting this is to say that eliminating winners won't change the fact that poker is a zero sum game.
02-02-2012
, 02:47 AM
Quote:
However, if we go with KoTH, I strongly advocate a system of one player per open table. I think one player/table is superior both in terms of fairness and in terms of giving fish a reasonable selection of opponents to play.
I think some form of KoTH has a lot of merit, and I'd like to see the idea continue to be on the table.
I think some form of KoTH has a lot of merit, and I'd like to see the idea continue to be on the table.
02-02-2012
, 04:17 AM
Join Date: Feb 2006
Posts: 2,428
Sorry, that was unclear. I meant to say 'one non full hu table per player.' And then infinite full hu tables per player with a checkbox installed in the client to add another table once one is running.
02-02-2012
, 06:18 AM
Another issue I thought about is that people worse bumhunters might learn to play a decent shortstack game. They buy in shallow and you are forced to play them or give up the table. I'm not saying this is necessarily a problem, but just pointing out that there are a lot of ways in which KotH could turn out different from the heaven for stronger regs people are making it out to be now.
And one more: say you are a 25/50 reg and you constantly battle for tables there. Because of koth, you can't just sit at a 10/20 table, you have to battle for it. But you'd rather battle 25/50. Is it 'fair' that you can not have 10/20 table to wait for fish at? I don't battle regs at 3/6 but I do wait for fish there, should that behaviour be discouraged when I am better than virtually everyone willing to play 3/6?
Quote:
Simple. Give the KoTH the first button.
Quote:
Fish are concerned with entertainment, not expected value.
Quote:
Also, fish don't know what their expected value in a given game is for the most part, that's one of the reasons why they are fish. So, they don't even have a precise idea of the thing you think they care so much about.
The fish who lose at 30ptbb and keep depositing are very small in numbers (and it's not a given what I described above doesn't matter for them). Most fish have a winrate like -8ptbb, and seem to have read some sort of strategy (limping is less popular than 3 years ago and 3betting more popular, for example). I think they are more alike to the NVG reader than to the oblivious-to-everything fish you describe, and I think they would notice if they were only playing very good regs now and the effect that has on their enjoyment and the price they pay for their enjoyment.
Quote:
You're right. Eliminating bumhunting will make it more difficult (if not impossible!) to move up the ranks by bumhunting.
Quote:
I think some form of KoTH has a lot of merit, and I'd like to see the idea continue to be on the table.
Last edited by kaby; 02-02-2012 at 06:26 AM.
02-02-2012
, 08:41 AM
Quote:
Another issue I thought about is that people worse bumhunters might learn to play a decent shortstack game. They buy in shallow and you are forced to play them or give up the table. I'm not saying this is necessarily a problem, but just pointing out that there are a lot of ways in which KotH could turn out different from the heaven for stronger regs people are making it out to be now.
Quote:
And one more: say you are a 25/50 reg and you constantly battle for tables there. Because of koth, you can't just sit at a 10/20 table, you have to battle for it. But you'd rather battle 25/50. Is it 'fair' that you can not have 10/20 table to wait for fish at? I don't battle regs at 3/6 but I do wait for fish there, should that behaviour be discouraged when I am better than virtually everyone willing to play 3/6?
Quote:
Simple. Give the KoTH the first button.
Quote:
So if a weaker player happens to have a table and I want it he can grim me before he gives up the table?
02-02-2012
, 08:59 AM
Quote:
While this is complete trolling, I think it's worth pointing out why it's wrong.
Poker (without rake) is a zero sum game where betting decisions effect the EV of the players. Every (or at least most) players play differently. So, there will be winners and losers in poker.
If any member of the player pool is eliminated, this effects the winrate (or lossrate) of the rest of the player pool. So, if the winners are eliminated, the small losers become winners and the small winners become big winners. Similarly, if the losers are eliminated the big winners become small winners and the small winners become losers. Point being, there is no way to eliminated winners.
Another (maybe simpler) way of putting this is to say that eliminating winners won't change the fact that poker is a zero sum game.
Poker (without rake) is a zero sum game where betting decisions effect the EV of the players. Every (or at least most) players play differently. So, there will be winners and losers in poker.
If any member of the player pool is eliminated, this effects the winrate (or lossrate) of the rest of the player pool. So, if the winners are eliminated, the small losers become winners and the small winners become big winners. Similarly, if the losers are eliminated the big winners become small winners and the small winners become losers. Point being, there is no way to eliminated winners.
Another (maybe simpler) way of putting this is to say that eliminating winners won't change the fact that poker is a zero sum game.
02-02-2012
, 09:19 AM
Join Date: Sep 2007
Posts: 3,343
02-02-2012
, 09:29 AM
By "post", I just meant a commitment to pay the blind no matter which blind it happens to be. This is the way it works in Entraction, where there's not even a prompt for "Do you want to post your blind?", as the game starts immediately when there's two players sitting in. However you can still have the prompt, but just make sure that the button is highcarded afterwards.
02-02-2012
, 09:43 AM
Rather than building up straw men or continuing to argue against the motives of the proposers rather than focusing on the issue at hand, I challenge anyone to come up with a good reason why the most agreeable proposed fix so far, the One Empty Table Per Player KoTH, would NOT result in more action.
The point I've seen some people make is that "People don't want to play in -EV games, and you can't force them to", but this is a very blanket statement to make. The problem is not that people are unwilling to knowingly play in -EV games, but rather that the vast majority of players have become so risk averse that they are not willing to engage in situations where their edge is unknown, because they can always wait for the sure thing instead. This is a problem not with the players but with the system, because there is no incentive that rewards people with higher levels of risk tolerance. I think this is the key thing that a lot of people keep misunderstanding, because the debate is not even so much about higher skilled players trying to oppress the less skilled ones, but about rewarding people who are willing to gamble. Unlike some of you might claim, figuring out edges in poker is extremely complicated and takes a large sample of hands, and it's the biggest reason why people are willing to gamble money on poker in the first place. In a KoTH like system it's entirely plausible that a solid regular might get dethroned by a player who is -EV against him, but who is willing to make the game enough of a headache for the other player, so that in the end he is awarded with the right to wait for action. I think this is great because it also rewards people who have very annoying and flashy styles of play. What is the reason why PokerStars would not want to reward people who have more gamble in them?
Suppose that this semi-KoTH was enabled tomorrow at 5/10 and now instead of 100 tables we only have 25 (completely arbitrary number, this should be tweaked and determined by PS with time). True, a lot of people who used to play 5/10 are now going to have to find another game to play, but there is no way that some of the people who now open up the list of tables only to discover that there are no empty tables left anymore, are not going to look at a few of the names sitting and think to themselves "With limited amount of tables available, each table has now gone up as real estate because of the higher likelihood of getting a fish. I played this guy two years ago at 6-max and he wasn't that great. I can probably make him quit and get his table and get some of that fish gold as well". Consider that people aren't robots, so we are much less reactive towards mathematics than the whims of our emotions and our ego, so I think that once those two get a game going, if they are even close in terms of skill, then that game is going to go on for a while.
The point I've seen some people make is that "People don't want to play in -EV games, and you can't force them to", but this is a very blanket statement to make. The problem is not that people are unwilling to knowingly play in -EV games, but rather that the vast majority of players have become so risk averse that they are not willing to engage in situations where their edge is unknown, because they can always wait for the sure thing instead. This is a problem not with the players but with the system, because there is no incentive that rewards people with higher levels of risk tolerance. I think this is the key thing that a lot of people keep misunderstanding, because the debate is not even so much about higher skilled players trying to oppress the less skilled ones, but about rewarding people who are willing to gamble. Unlike some of you might claim, figuring out edges in poker is extremely complicated and takes a large sample of hands, and it's the biggest reason why people are willing to gamble money on poker in the first place. In a KoTH like system it's entirely plausible that a solid regular might get dethroned by a player who is -EV against him, but who is willing to make the game enough of a headache for the other player, so that in the end he is awarded with the right to wait for action. I think this is great because it also rewards people who have very annoying and flashy styles of play. What is the reason why PokerStars would not want to reward people who have more gamble in them?
Suppose that this semi-KoTH was enabled tomorrow at 5/10 and now instead of 100 tables we only have 25 (completely arbitrary number, this should be tweaked and determined by PS with time). True, a lot of people who used to play 5/10 are now going to have to find another game to play, but there is no way that some of the people who now open up the list of tables only to discover that there are no empty tables left anymore, are not going to look at a few of the names sitting and think to themselves "With limited amount of tables available, each table has now gone up as real estate because of the higher likelihood of getting a fish. I played this guy two years ago at 6-max and he wasn't that great. I can probably make him quit and get his table and get some of that fish gold as well". Consider that people aren't robots, so we are much less reactive towards mathematics than the whims of our emotions and our ego, so I think that once those two get a game going, if they are even close in terms of skill, then that game is going to go on for a while.
Last edited by kotkis; 02-02-2012 at 09:49 AM.
02-02-2012
, 11:20 AM
+1 to "semi-KotH," that is: for every distinct game type, place a cap N on the # of empty tables and allow each player one empty table.
This solution:
- Is trivial to implement.
- Adds no complicating features to the user interface.
- Creates more action by rewarding risk-seeking behavior. (see kotkis's post above)
- Passes the "common-sense" test -- it's how a brick and mortar hu lobby might look.
- Is completely fair to careful game selectors, provided a reasonable N is chosen.
As raptor alludes, the discussion simply becomes one of how big the table cap should be. If necessary, different games/stakes could have different N's. To me, something in the 8-15 range seems reasonable, but even a larger number would be a huge improvement over the status quo.
I second kotkis's challenge to come up with counter-arguments to this system.
This solution:
- Is trivial to implement.
- Adds no complicating features to the user interface.
- Creates more action by rewarding risk-seeking behavior. (see kotkis's post above)
- Passes the "common-sense" test -- it's how a brick and mortar hu lobby might look.
- Is completely fair to careful game selectors, provided a reasonable N is chosen.
As raptor alludes, the discussion simply becomes one of how big the table cap should be. If necessary, different games/stakes could have different N's. To me, something in the 8-15 range seems reasonable, but even a larger number would be a huge improvement over the status quo.
I second kotkis's challenge to come up with counter-arguments to this system.
02-02-2012
, 12:31 PM
The skill gap between a great hu player and a mediocre bumhunter is significant, I agree. But this gap manifests MOSTLY in a high(er) level match between the two, not in the games of each vs a rec player. Weak/rec players require a much simpler strategy to beat, and there is just a lower skill ceiling in these matches. I.e. it takes much less skill to maximize one's EV vs a rec player.
There is some merit to Ben's point awhile back -- that someone who battles regs a lot might even be worse vs rec players. Someone who primarily battles other regs puts most of their time and energy into studying GTO play, which has very little application vs a donk. As someone who loves to battle, I know that I've made plenty of plays that are horrible vs rec players just because I was in "GTO-mode" mentally while simultaneously 4 tabling some reg.
I'd argue that even if donks lose their money slightly faster to the top regs, the costs of allowing things to stay the way they are (ridiculous looking lobbies, less action) outweigh the benefits of having donks play slightly weaker players on average. I say "slightly," because under semi-KOTH, it's not like they'll be playing the #1 crusher every time. If the number of empty tables is capped at something like 20, the rec player is going to end up playing the 10th best hu reg sitting at that moment on average. Not that big of a deal.
Last edited by fingersmith; 02-02-2012 at 12:38 PM.
Reason: added quote
02-02-2012
, 01:51 PM
Edit for clarity: I should say more about the scenario I am imagining. Let's say that I want to 4 table Jman. I sit at an empty table, he sits with me. There is an 'add tables' button that we click a few times to get up to our magical number of 4. There are now 7 other tables in the lobby. Let's say I also want to 4 table Urindanger because he is a fish at NL. I sit with him and we click 'add tables' to get up to 4. There are now 6 open tables. Assume that we all want to sit and wait for fish. Now there are 3 open tables. Assume that Jungleman, Durrr, and Trex313 are sitting at those. There are 6 people waiting for games, sitting all alone not playing.
Maybe 12 is a better number, though I don't really see what difference it makes. We could also do something where regardless what games are running, there will always be 8 tables where people can sit alone. There could be 15 HU matches going but still 8 different options for people to play against in the lobby. I think I like this better.
I should also note that I think the KotH system isn't all that great. I am still very much in favor of the option to only have 6 max tables to start, then if people want to play HU they can do this:
Player A sits alone at a 6max table. It fills up. Player A thinks he is very good, and each other player has a box next to their name called 'play HU'. He clicks this box next to each player. Player B joined the table, and after a few orbits, he loses a big hand to Player A. Player B now clicks the 'play HU' button next to player A and a HU table is made! They have the option to click 'add more tables' and if they both click it, another table is added!
Can someone punch some holes in this? This seems like a pretty good way to handle this without hurting the HU games (possibly even helping it, I really like the idea that after I suckout vs someone they can challenge me HU, whereas they may not want to go search through 200 people in the lobby in order to find my HU table).
Last edited by raptor517; 02-02-2012 at 02:06 PM.
02-02-2012
, 01:57 PM
well go ptr all the bumhunters in a lobby and compare that to some winrates shown by the very best regs that spent the majority of their time playing other regs - or just note that a couple of bumhunters (who are really **** good at it) have winrates of 15ptbb over big samples whereas the vast majority of bumhunters that you ptr hardly have over 5ptbb
ofcourse you could say i'm pulling numbers out of thin air, but i have more hu experience than most in this thread (not trying to appeal to authority/not meant like that, but i'm not just randomly guessing like you seem to think i am). i know my winrate, i can ptr must bumhunters, and i know what some of the very best bumhunters are capable of. i know how hard the average 5/10 pure bumhunters suck (because they do play every once in a while) and you are kidding yourself if you don't think they leave a ton of money on the table, even vs fish
ofcourse you could say i'm pulling numbers out of thin air, but i have more hu experience than most in this thread (not trying to appeal to authority/not meant like that, but i'm not just randomly guessing like you seem to think i am). i know my winrate, i can ptr must bumhunters, and i know what some of the very best bumhunters are capable of. i know how hard the average 5/10 pure bumhunters suck (because they do play every once in a while) and you are kidding yourself if you don't think they leave a ton of money on the table, even vs fish
Last edited by kaby; 02-02-2012 at 02:02 PM.
02-02-2012
, 02:02 PM
8 tables at 5/10 is a fairly strick koth system imo given that the 8 best players online at any given time per site are probably all top 10% of the population of ppl sitting 5/10 now at that site (or to phrase that differently, most sites typically have more than 80 5/10 tables open). for 5/10 at stars i'd say say 25 tables?
02-02-2012
, 02:08 PM
Quote:
well go ptr all the bumhunters in a lobby and compare that to some winrates shown by the very best regs that spent the majority of their time playing other regs - or just note that a couple of bumhunters (who are really **** good at it) have winrates of 15ptbb over big samples whereas the vast majority of bumhunters that you ptr hardly have over 5ptbb
ofcourse you could say i'm pulling numbers out of thin air, but i have more hu experience than most in this thread (not trying to appeal to authority/not meant like that, but i'm not just randomly guessing like you seem to think i am). i know my winrate, i can ptr must bumhunters, and i know what some of the very best bumhunters are capable of. i know how hard the average 5/10 pure bumhunters suck (because they do play every once in a while) and you are kidding yourself if you don't think they leave a ton of money on the table, even vs fish
ofcourse you could say i'm pulling numbers out of thin air, but i have more hu experience than most in this thread (not trying to appeal to authority/not meant like that, but i'm not just randomly guessing like you seem to think i am). i know my winrate, i can ptr must bumhunters, and i know what some of the very best bumhunters are capable of. i know how hard the average 5/10 pure bumhunters suck (because they do play every once in a while) and you are kidding yourself if you don't think they leave a ton of money on the table, even vs fish
02-02-2012
, 02:10 PM
Quote:
8 tables at 5/10 is a fairly strick koth system imo given that the 8 best players online at any given time per site are probably all top 10% of the population of ppl sitting 5/10 now at that site (or to phrase that differently, most sites typically have more than 80 5/10 tables open).
02-02-2012
, 02:23 PM
yeah but like I said i think the negatives of koth in terms of fish experience/future deposits outweigh the positives of a cleaned up lobby (once again terms of fish experience). i don't care for the argument that the best players deserve more fish, and i don't care for the site's bottom line/arguments that there should be more action (although i guess i'm open to that if my self interest dictates it - but i get enough action now)
02-02-2012
, 03:34 PM
Quote:
I wasn't trolling. I was expressing my opinion that this thread with HSNL players posting their seemingly earnest opinions on bettering "the Games" is as disingenuous as they come. And from all I've read about/by Phil Galfond he really does seem like a stand-up guy but the idea of a co-founder of a poker training site starting a thread about improving the Games on Stars is ***** loltastic. I mean seriously people.
The fact that all of the solutions in this thread are anti-bumhunter and pro-reg is simply because it's the bumhunters who are causing all of these problems. I don't think anyone thinks that these solutions will make it so that it will be like the golden ages again. What these 'fixes' will do is make the games a much less predatory environment and therefore more enjoyable for regs and recreational players. If stars changes some things for the better and it happens to attract more recreational players then that's just a bonus.
02-02-2012
, 04:00 PM
Join Date: Feb 2006
Posts: 2,428
Quote:
+1 to "semi-KotH," that is: for every distinct game type, place a cap N on the # of empty tables and allow each player one empty table.
This solution:
- Is trivial to implement.
- Adds no complicating features to the user interface.
- Creates more action by rewarding risk-seeking behavior. (see kotkis's post above)
- Passes the "common-sense" test -- it's how a brick and mortar hu lobby might look.
- Is completely fair to careful game selectors, provided a reasonable N is chosen.
As raptor alludes, the discussion simply becomes one of how big the table cap should be. If necessary, different games/stakes could have different N's. To me, something in the 8-15 range seems reasonable, but even a larger number would be a huge improvement over the status quo.
I second kotkis's challenge to come up with counter-arguments to this system.
This solution:
- Is trivial to implement.
- Adds no complicating features to the user interface.
- Creates more action by rewarding risk-seeking behavior. (see kotkis's post above)
- Passes the "common-sense" test -- it's how a brick and mortar hu lobby might look.
- Is completely fair to careful game selectors, provided a reasonable N is chosen.
As raptor alludes, the discussion simply becomes one of how big the table cap should be. If necessary, different games/stakes could have different N's. To me, something in the 8-15 range seems reasonable, but even a larger number would be a huge improvement over the status quo.
I second kotkis's challenge to come up with counter-arguments to this system.
Raptor- I agree with you that semi KoTH is not the best solution. The best solution is that the hu lobby be eliminated completely, and a 'play hu' checkbox be implemented at 6m tables. In addition:
-There should be a 'request hu' feature installed in the client such that if two players mutually request each other's screen names a private hu table is started.
-There should be an 'add table' checkbox once a hu table is started so that more tables can conveniently be added.
-There should be a cap on the number of 1 player 6max tables, and this number should be pretty low, < 5.
Unfortunately, I don't think this idea will gain support as it will detract from so many people's bottom line (including my own). I think it is the best long term solution though, both from the point of view of fairness and "what's good for the games", and so I hope people will consider it seriously.
A second best solution is semi KoTH. It seems like this is something we can come to a reasonable consensus for, and so I'm pretty happy to support it. The major point of discussion left is agreeing on a reasonable table cap. I think setting the table cap relies on three criteria:
1) Having an uncluttered lobby attractive to fish
2) Having enough non-full tables so that it's as easy as possible for most players to get action
3) Having enough non-full tables so that a player who wants to play hu has a reasonable selection of opponents.
These criteria are pulling in opposite directions. On criterion 1, we want exactly one open table per limit. On 2, we want one open table per limit as well, although maybe two would be OK if games start frequently. On 3, we want as many tables as possible.
I think it's reasonable that regs and recreational players might have a preference not to play one or two regs at a current limit. For example, say I'm a fish wanting to play hu but the one regular sitting has ran great against me and berated me in chat. I probably won't want to play. However, I don't think it's plausible that a fish wanting to play hu will have these kind of grievances against more than 2 or 3 regulars at a given limit.
So, on a balance of criteria, I think the table cap for semi KoTH should be set fairly low, probably to 3 or 4 tables.
02-02-2012
, 04:07 PM
The current system is flawed. Absolute KOTH is flawed. I think a KOTH system with 1/2 table cap per person is a good compromise. Maximum aggregate action should be the ultimate goal.
The key is that regs should be encouraged to battle, but there should be some room for those who aren't necessarily the final bosses of their limit, to still give action to each other.
For example, I played for about 3 hours today vs a reg at 25/50 2 tabling on Party, and then took a break to eat dinner.
When I came back, all the tables were being held by someone who neither of us wanted to play, but they would not give up even 1 table for us to continue our match as we did for several hours, despite them having no action. No one is really at fault here but it results in less action.
Playing at fullring or 6m tables is incredibly frustrating as people will continue to sit out until a fish joins, and they will often force reverse blinds OVER and OVER due to a bug in the 6max tables. Especially when you don't want to play 6max this can be very frustrating.
I do not think a communist type system with table-cap like Stars, or Ipoker is a good solution in fact I think it is the second worse model. The worst model are the random sites that allow bumhunters to sit at infinite tables.
HU Rush poker (global lobby) could be great, up to limits of 5-10. Regs should also be able to invite an opponent somehow to play headsup at multiple tables, when you want to start a 4-tabling match for example. Since there are dramatically more fish at SSNL and MSNL and a far lower % of the aggregate action is regs battling each other, I think rush poker would be the solution to create the largest number of hands played / rake paid to the sites.
1020+ lets say, I think it should be KOTH, with a table cap per player, and a total cap on empty tables.
At 1020+ there is a reasonably wide range of players who range from 2-4 bumhunters to guys slumming it who would rather be playing 50-100 but are bored and want whatever action they can get. I don't think Rush HU (global lobby) would be practical at high-stakes due to a much smaller player pool. I also think a stricter KOTH system would operate better with a smaller table cap, which is fair given these are the larger games. I also think this model makes more sense for 1020+ since often regs want to play multiple tables vs same opponent and deep often for long periods.
Obvious solution to grimming: (should have been implented years ago)
Sitting at table automatically posts blinds, and you are forced to play 1 hand, which high-cards for dealer button. You are free to sit out at any time after that, including after playing your button.
3 hand Button'íng people is still allowed, which is unfortunate, but the result is that the BB would keep the table which should be some form of compensation. I think any system which FORCES people to play a later hand, eg quit on their big blind, would possibly run into legal problems with their responsible gambling laws these sites have to abide by. EG. problem gambler fish loses a big pot on his button, but MUST play his big blind. For this reason I would submit its quite likely the sites must allow players to sit out at any time for legal reasons.
The key is that regs should be encouraged to battle, but there should be some room for those who aren't necessarily the final bosses of their limit, to still give action to each other.
For example, I played for about 3 hours today vs a reg at 25/50 2 tabling on Party, and then took a break to eat dinner.
When I came back, all the tables were being held by someone who neither of us wanted to play, but they would not give up even 1 table for us to continue our match as we did for several hours, despite them having no action. No one is really at fault here but it results in less action.
Playing at fullring or 6m tables is incredibly frustrating as people will continue to sit out until a fish joins, and they will often force reverse blinds OVER and OVER due to a bug in the 6max tables. Especially when you don't want to play 6max this can be very frustrating.
I do not think a communist type system with table-cap like Stars, or Ipoker is a good solution in fact I think it is the second worse model. The worst model are the random sites that allow bumhunters to sit at infinite tables.
HU Rush poker (global lobby) could be great, up to limits of 5-10. Regs should also be able to invite an opponent somehow to play headsup at multiple tables, when you want to start a 4-tabling match for example. Since there are dramatically more fish at SSNL and MSNL and a far lower % of the aggregate action is regs battling each other, I think rush poker would be the solution to create the largest number of hands played / rake paid to the sites.
1020+ lets say, I think it should be KOTH, with a table cap per player, and a total cap on empty tables.
At 1020+ there is a reasonably wide range of players who range from 2-4 bumhunters to guys slumming it who would rather be playing 50-100 but are bored and want whatever action they can get. I don't think Rush HU (global lobby) would be practical at high-stakes due to a much smaller player pool. I also think a stricter KOTH system would operate better with a smaller table cap, which is fair given these are the larger games. I also think this model makes more sense for 1020+ since often regs want to play multiple tables vs same opponent and deep often for long periods.
Obvious solution to grimming: (should have been implented years ago)
Sitting at table automatically posts blinds, and you are forced to play 1 hand, which high-cards for dealer button. You are free to sit out at any time after that, including after playing your button.
3 hand Button'íng people is still allowed, which is unfortunate, but the result is that the BB would keep the table which should be some form of compensation. I think any system which FORCES people to play a later hand, eg quit on their big blind, would possibly run into legal problems with their responsible gambling laws these sites have to abide by. EG. problem gambler fish loses a big pot on his button, but MUST play his big blind. For this reason I would submit its quite likely the sites must allow players to sit out at any time for legal reasons.
Last edited by AuroythmiX; 02-02-2012 at 04:17 PM.
Feedback is used for internal purposes. LEARN MORE
Powered by:
Hand2Note
Copyright ©2008-2022, Hand2Note Interactive LTD