Quote:
Originally Posted by Adversity
4. Find every all in pot you have been in through the game. You will need to calculate your EV for all pots and then add them together to find your EV for the game as a whole.
Looks a bit like what I am doing but you are doing it with chip value during the calculations instead of after. However I do have one problem with the above method, I don't think you should just add EV after multiple allins, there should be some multiplication in there somewhere. Could you please show us a game where you had 2-3 allins, with hero/villain stacks and hero allin win% included and final $ev computed by your method ? Would help in seeing side by side with my method.
What I am doing in my code - of which I tried to present a simplified version in the example hand - is this:
1) make a list of all allins and relevant information
2) for each allin: compute ev_win, ev_draw, ev_loss (given chip stacks after hero wins/draws/loses the hand)
if it is not last hand in the allin list then substitute one of those with the ev computed for the following hands (i.e. if hero wins an allin then we know ev_win that occured in the real hand and use that to replace the theoretical one)
3) step 2) gives us a win% for the whole game, use this and the buy-in to figure out $ev
Hope it kind of makes sense, it's much easier to code it than explain it