Quote:
Originally Posted by DREAM333R
WOW lucky me damn, i put him on JJ in this hand, couldnt even think he got AA, lucky river...
You should never put a villain on any ONE specific hand. Instead put him on a range of hands and see how you do vs that range.
Start with all of villains action preflop and them remove cards from his range as you gather certain information.
Here is how I would break down this hand. You don't give villains stats, so I would give an unknown opening range in CO around 27% of hands give or take.
22+,A2s+,K6s+,Q8s+,J8s+,T8s+,A7o+,K9o+,QTo+,JTo
You 3 bet from the SB and villain calls. This removes a ton of cards from his range, but also leaves ALOT more than just JJ. His 3 bet calling range in position can still be very wide. Lets say this villain is somewhere between a reg and a fish and will call a 3 bet IP speculating a lot. You also cannot remove monsters from his range either as many players will just flat AA, KK, AKs, QQ here. This depends on player types. Nits will 4bet all day, while a ton of fish will flat. Anyone in between tend to mix up how they play monsters to 3 bets in position.
So now we have a speculating range of 22+,ATs+,KJs+,AQo+,KQo. Not uncommon at 5NL and not just JJ. This is also not a solid concrete range as it is impossible to know that for sure. Many players fold 22-88. Many players call with 54s-TJs, etc, etc. But there still are many cards you can safely remove from his opening range. (All Ace junk, King junk, A2s-A8s, K6s-K9s, etc, etc)
The flop comes 7
Q
Q
You lead 1.17 and villain calls. Now whats villains range and how do you do against it? What cards can you safely remove from his range and what cards stay?
Last edited by evagaba; 11-11-2011 at 11:33 AM.