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2/5 The problem with raising 73s 2/5 The problem with raising 73s

07-23-2017 , 01:47 PM
Quote:
Originally Posted by JB Clark
I strongly disagree with you outdonked. I think Case1 nailed the bb's range. Its a tiny sample size, so 7% is too low but i think 12% is a reasonable guesstimate. I think his flatting range pre is extremely narrow and confined to mid low pairs up to JJ, tightly suited connectors and big aces, so he is not nearly as connected to this flop as you might think.

UTG is virtually ATC pre
OK,
You talk about the 73 case? - or
about my sim without AK/AKs 22,33

If you talk about the 73 case. I respect you, but I never play that hand not even in the SB because I don't need and don't want to hit a 7 high flush. For the rest of possibilities derived from 73, I need like 400 years to flop a FH like 773 or some str8 like 456 and get run over if a 7 comes on the turn or a 3 to split. I don't need 73 to beat the monkeys here in Vegas to make money. I'm sure you are the same good player thinking along the same lines that I'm thinking.. at least try to .. Right?

The rest all is good and I love you!

Last edited by outdonked; 07-23-2017 at 01:56 PM.
2/5 The problem with raising 73s Quote
07-23-2017 , 01:48 PM
Yeah absolutely true. SPR's get large pretty quickly in these games, so 200bb isnt that short when 4 ppl see flops.

This is not one of those spots. I have simply noticed that UTG is limping with weak hands and doesnt fold many flops and can fold a lot of turns. This should rarely become an expensive pot and still is not. So far we have invested just 13 bigs and there is 33 in the center where the math says we are even money. That is the power of position.

If the bb is really on 12% then 88% of the time this thread is never made and no one knows what i raised with here
2/5 The problem with raising 73s Quote
07-23-2017 , 02:06 PM
Quote:
Originally Posted by JB Clark
That is the power of position.

Well, my friend, I mostly agree with you on all your opinions. Honest to God!
What I don't like and don't practice is play weak vulnerable hands.

In those small games 1/2, 1/3 and 2/5 people like to play all hands if possible if you let them and see flops. I that case I have two major ways to beat them all.

1) - preflop bloody aggression against limpers+callers, or
2) - going in with the entire horde and eliminate from your mind TP or any OP as being good to crush them. Only T2P+ will cure them. (not even B2P)

Both ways makes money about at the same rate. Both #1, #2 takes time. But what the hell, don't we have all the time in the universe?
2/5 The problem with raising 73s Quote
07-23-2017 , 04:24 PM
JB, So what your saying is that you would do this with any two cards because of the situation not your specific hand? This time it just happened that everyone ended up with some kind of value on the flop.
2/5 The problem with raising 73s Quote
07-23-2017 , 04:50 PM
Quote:
Originally Posted by rus5267
JB, So what your saying is that you would do this with any two cards because of the situation not your specific hand? This time it just happened that everyone ended up with some kind of value on the flop.
there are definitely opponents that your cards dont matter when playing against them. some people play in a very specific fashion that the total exploit is to just make your decisions based solely on what they do. it's much easier to pick up on this when playing online because of trackers and the pace of play, but its possible to do live also
2/5 The problem with raising 73s Quote
07-23-2017 , 04:51 PM
Yikes I play laggier preflop than 90% of winning players but I would say this is getting pretty out of line.

Ott, a raise is a little weird since we are sorta bluffing, but if his range is draw heavy, I don't hate it. And considering with 2 villains in the pot, very good chance 1 of them has a heart, so I can get behind it. Theoretically we are raise-folding way too many hands here though, so a very good villain with A of hearts can raise and take advantage. Realistically that's just not happening very often so I am on board with making a weird turn raise. Sucks a lot when we raise, villain calls and then donks like 100 otr, but whatever
2/5 The problem with raising 73s Quote

      
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