Quote:
Originally Posted by 23LBJ23
Avarita. Imagine this example. Say we are playing a 5 way pot on flop. The hand ends up HU with OP V1 and IP Hero on turn river. I want to analyze correct play on turn/river.
So now say, for simplicity, solver would normally suggest V1 check 100% of range if HU given the flop and ranges (not the hand described in this thread). But, given 5 way, it's obvious V should be leading with his range, hypothetically, and Hero would almost always flat. So if alter V's strategy to bet 100% and Hero to call 100%, the solver will correctly re-asses turn/river when they are HU.
Neither of us are experts on solvers, so would awesome if someone with intimate knowledge of them could chime in here.
What are you basing your comment on that it’s obvious 5 ways he should lead full range? Yes it’s harder to exploit a leading range 5 ways since we can’t just attack his checks if others don’t have a lead range, but if everyone is leading full range then the PFR just gets to win everytime the other players miss the flop. Maybe that’s the equilibrium 5 way solution but that seems unlikely.
I also find it to be unlikely that leading full range is the solution on an AA2 board where the PFR is going to have all the strong Ax.
Your main problem is we just don’t know what hands should lead flop and to a lesser extent what hands hero should flat the lead with. Whatever ranges we enter for Pio on the turn are arbitrary. Now we could play perfectly with an arbitrary range against an arbitrary range, but if our flop play is bad the damage is done and we are just compounding our mistakes.