Quote:
Originally Posted by johnny_on_the_spot
believe it or not, i'm attempting to help you understand range analysis better.
No kid, it's the other way around. I'm helping you
In java's thread about the bully, the ranges were fine. You inserted a bunch of assumptions about villain's range that require him to play in a way that makes sense. The results (him holding T4o) flies in the face of all of that.
you also couldn't grasp the mathematical reality that a heavier range of air eroded our equity. But you'll learn.
In THIS thread, we're talking about a very narrow range. We're either way ahead, way behind. From there it's a trivial exercise. With money in the pot, we have to be ahead a pretty low percent of the time for a bet to be +EV. Here it's OBVIOUS, even without a calculator, that we beat at least half and probably more of his range.
You can show me all the tricks on the computer program, but in real life, this play takes instincts, intuition, and the competitive edge to go for maximum value.
If you prefer to play not to lose, just say so. It's a fine way to play, and I endorse it sometimes. But here, with a superior hand against an inferior player....gotta get paid!