Quote:
Originally Posted by blindsandwich
How are the 10/20 players different than the 3/6 players if they are borderline terrible? What kinds of mistakes do they make? Can you start to gain some fold equity playing at this level or is it still just value betting all the time?
If you are looking for games where you are gaining FE, you really look at how you think about the game of poker.
Quote:
Originally Posted by PinoyPoker
Maybe it's just me, but I find 8/16 live games just as tough as 5/10 online.
No.. plain and simple. I know many people in the 5/T online games and they are definitely not the people in the 5/T games. Most of the people in my 20/40 and 40/80 games would get crushed in your typical 5/T online game ainec.
Quote:
Originally Posted by PinoyPoker
I play at Hawaiian Gardens or Commerce in Los Angeles.
Maybe it's just me not adjusting well bringing my aggressive online play to live games.
I dont know really. Beating one player who fish all the way to the river is easy but trying to beat 3 or 4 players is tough -at least for me.
I think you are having a hard time differentiating a tough game vs variance. FWIW, you're not going to see many 5/T games online where 3-4 people are always getting to the river. Just because you have possibly been on the wrong side of variance and have had a hard time beating 8/16 live, does not mean that the games are tough or anything like 5/T online. How much 5/T online have you played?
Quote:
Originally Posted by timmer
it is possible to beat the 2-4 /3-6/ 4-8 games for more than 1 BB/H.
Now granted I wouldnt say 7 -14 an hour is righteous bucks or anything but it is something. there are several key factors you Must keep in your corner.
The rake: $3+$1 and the bonuses must be for high hands (quads+) and not overly top loaded. or $4 MAX I have never had good hourly results in a game with a take higher than this except in Miss about 9 years ago when I ran fantastically well
The game: full games 9-10 handed where absolute position is fixed (hold em)
<...snip...>
While a lot of what you said is fine, the above bolded statement is pretty absurd. Just because you have not had a good hourly in some minuscule sample size, does not mean that the game is beatable/not beatable.
Quote:
Originally Posted by pig4bill
Would they really be that different? If you have to play 10 tables online to equal live, wouldn't BR requirements similarly multiply?
WAT? Why would you think this? Your variance is not multiplying, but in fact remain the same (not counting for your play worsening as you ramp up the tables). If you take the emotional/physical factors out of it (tilt, not able to make correct decisions when multi-tabling, etc) you're BR requirements would be the same. If you have an edge in the game, you should win xx/100, likewise lose xx/100 if you do not over the long run. This is in hands, not time obv, so if you are 12 tabling, you would get to certain milestones (20K hands, 100K hands, etc) in a much shorter amount of real time. Regardless, your BB/100 and BB/table hr would remain constant as would your BR requirements.
Quote:
And lastly, I disagree with the equivalencies above. I used to play 6/12 a lot, although at Bay 101. I could hold my own, but get eaten up at .50/1.
The game is just different. I have a suspicion that you don't handle the online aggression nearly as well. While those 2 games are both beatable and probably have the same overall "talent", the makeup of the games are very different. The online aggression is fare greater (even comparing .5/1 to live 6/12), but there are other aspects as well (ie I think ol players tend to showdown lighter than live, bluff more, etc). You also have to consider the sample size. Say you play live 6/12 for a few months averaging 20 hrs/mo, after 3 months, you've most likely played somewhere around 2K hands. It's easy to get 2K hands in just a few days playing online even if not grinding. So if you drop 25 bets over that time, it would seem like it's "lasting longer" playing in the 6/12 game, but in reality, it's just the same thing only condensed.