Quote:
Originally Posted by teddyFBI
Bump for this idea...brought it up a few times, and seems easy
Is this still on your radar?
Yes, I'm really sorry I still haven't done this stuff yet, I've just really wanted to fix bugs and release v1.0 badly for a while now, obviously it's taken me way longer than I wanted but I am very close now to doing it in the next few weeks. Anyways, I definitely have big plans and have done some work on a large feature dealing with various types of customizable alerts, not only playing sounds but also for example possibly sending emails so you could text message your phone. In general I have a ton of stuff I've been planning to do but putting off until after I release because I could keep making it better forever and never be satisfied, and I will, I just really have to start selling it first. But that's near the top of my list
Quote:
Originally Posted by TheMetetrown
I tested this out on a new database.
TST is still showing the stats after purging/vacuum/analyzing even though they don't show up in HEM2 or the HUD. Is it possible that this functionality will disappear after a certain amount of time (like does TST cache results within the last 30 minutes or something)?
I'll test again later.
Postgresql does cache results for like 15-30 minutes, so that could be it I guess. The best thing to do would be go to the "player list" in HM and see if those stats are different than the ones in the reports. The player list uses the cache so if they are different then that means the purged hands are still being shown in the cache
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Originally Posted by pokerash
I've been noticing inconsistencies more and more as my HM DB gets bigger. My HUD doesn't match what tst reports and it's quite annoying. I'm not sure what can be done but I think they have to match somehow. I wonder where the hM HUD gets the data from.
There's two places to get data from, the cache or the hands. The cache is way faster, so TST uses the cache. It's possible if you purge hands from the database, that they don't get purged from the cache, I'm not sure about that. It's also possible that you have some filters on your hud that you dont have in tablescan (you can set it in database > database filters in TST). A good way to test things would be to go to the "Player list" in HM and see if those stats match up with TST, that would show you if there's a problem with purging hands or something. It's also possible that TST is pulling omaha hands as well, I need to fix it so it doesn't pull omaha hands unless you specify it by adding a database with "OmahaManager" type, but it will break it and confuse everyone who's currently using omahamanager in TST with type "HoldemManager" selected, so I'm unsure how to do it. Anyways if you want to show me the problem on teamviewer add me on AIM/MSN/ICQ/Skype, it's always pretty easy to figure out whats causing that
AIM: ZandryTST
MSN:
zandry@tablescanturbo.com
ICQ: 571846001
Skype: ZandryTST