I am pleased to announce PioSOLVER update. There are many new features in there. You can read about the details on our blog:
http://piosolver.com/blogs/news/1965...lorer-and-more
Here is tldr; of the changes:
1)Small saves
2)Range explorer (details here)
3)Node locking
4)Equity added to the tree browser
5)Aggregation reports
6)Plugin infrastructure
7)Caching of the results
8)Tree parameters are now saved along with .cfr files
9)Speed improvements in both the solver and the viewer.
10)Storing the solver adjustments in the tree.
11) Specific suit selection in the Range Selector.
12) "refresh on change" checkbox
13)Improved solver logic for EVs in dead branches.
14)Improved input in tree building tab.
15)hero/villain are now IP/OOP everywhere, including scripts (console usage only, in UI these are still customizable)
16)Normalization in the viewer
17)An option to change display settings to proportional
18)Improved behavior of the viewer on actions which takes time:
19)Line description when opening spots in new window.
20)improved behavior for 125% settings
21)Effective stack is now visible in the browser tab
22)An option to choose between change on hover or change on click for the zoom view
23)An option to show local frequencies instead of weights.
24)Ftp/Stars warning is now hard-coded.
25)Memory restrictions are now lifted.
26)Suit colors in the zoom view.
27)Copy to clipboard" in tree building view.
I would like to go through my favorite new features:
1)Small saves
Those allow you to save incomplete tree. Recommended option is to save flops+turns. Those saves are about 50x-150x smaller than a whole tree. They load instantly and when browsing rivers are calculated on the fly. While it doesn't sound appetizing for anyone who watched Claudico vs humanity match (30 secs stalling anyone?) PioSOLVER only needs 200-300ms on average and does it automatically. You don't need to click anything, it's almost like normal browsing.
You can also set recalculating accuracy to which forgotten rivers are solved depending on your needs/delay tolerance.
It's also possible to save flops alone. While those fit on the floppy disc they are a bit painful to use because recalculating turns takes several seconds (and more for bigger trees).
2)Range explorer:
This is a very simple tool for analyzing ranges. You can open it with ranges from any node in the tree or you can input your custom ones. While the functionality is very simple it calculates full range vs range equity (every combo vs opposing range) instantly and is very smooth/fun to play with.
3)Aggregation reports.
While this is very simple extension of the solver functionality it's easily my favorite feature in this release. Those reports allow you to see stats not only for current line you are reviewing but for all possible run outs as well (so the same betting line but different turn/river card). You can now generate a report for 2nd barrel or calling 2nd barrel or 3rd barrel etc.
Then you can sort those by say betting frequency and see which cards are the best for which player. The results are very interesting. The betting frequencies for 3rd barrel often vary from 90% to 5% depending on the runout.
Here is a simple report which shows 2nd barrel frequencies in a 25bb deep tree:
The reports are simple CSV files which you can open with Excel or Libre Office. I sorted this one by betting frequency but you can choose any other value.
Reports on the turn have 49 lines while the one on the river have 2352 lines (49 * 48) and takes about 2-4 minutes to generate.
Documentation for the solver interface will be updated in coming days.
Enjoy!
Last edited by punter11235; 05-12-2015 at 06:04 PM.