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How large are the solution files, in PioSolver?
For now we save the whole tree (so huge) but in the next release (hopefully less than 2 weeks from now) we will have small saves. You will be able to choose either flop+turn save or only flop save.
Flop + turn is a recommended option which will produce files 50x-150x smaller than the full ones and barely noticeable (usually around 200-300ms) delay on the river when you browse (it calculates those on the fly if you made a small save).
Flop only solutions will fit on the floppy disk although they are not a good idea in general (cause recalculating turns is painful).
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I was talking with the creator of a pseudo-competitor, and they claim(ed) that PioSolver are quite large, in the gigabytes, while the other programs have smaller solution sizes/require the turn and river to be re-calculated every time, and so on.
They are correct for now.
Again, recalculating turns every time you enter it isn't the most usable way. The best way to do it in my view is this:
-if you solve the tree you have access to all of it and don't need to recalc anything
-if you save the tree you have a choice of saves: flops only, flops+turns, full
-if you load an incomplete tree it recalculate turns or rivers (depending which one you've chosen when making the save) on the fly and then it remembers the results (so you don't need to recalc again when browsing)
This is exactly how we implemented it. Flops+turns saves are the best practical solution by wide margin because they don't ruin the experience when browsing the tree and are still between 50x and 150x smaller than full trees. Also you don't need to recalc anything as long as the whole tree is in memory.
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Also, Simple Post-Flop has this nice feature, where they let the user select a blanket gate like "hearts", and so on, when constructing a range.
Yeah, it's working in dev, like this:
http://i.imgur.com/doMrcBj.png
We did overshoot a bit with new features in the next release that's why it's delayed a bit. Still should be out in 2 weeks or less if everything goes well. Here is very incomplete list of things in there:
-small saves (choice of flops, flops+turns, rivers)
-reports exportable to .csv format (you can list all the board runouts for the line you are interested in and it will show you action freqs/evs/eqs for every card, so for example you will be able to see on which turn card 2nd barrel is made the most often or on whcih turn/river card 3rd barrel is made most often etc.)
(here is an example of such report for 3bet pot sorted by 3rd barrel frequency:
https://cdn.shopify.com/s/files/1/07...05130986031534)
-setting/locking strategies in chosen nodes
-range analysis (so breakdown to stuff like top pair/underpair/set etc. for any point in the tree)
-equity calculations (for both the tree or arbitrary ranges)
-instant evs/other results even for humongous trees due to result caching
All of this is already working in dev and we are just polishing/testing those before the release.
There is much more but those are major points.
Last edited by punter11235; 05-03-2015 at 07:11 AM.