Quote:
Originally Posted by Phil153
An update regarding the release date:
Pretty sure the program will be ready for wider release late this week or early next, depending on how the next couple of builds go with private testers. However, it'll stay private for a bit longer, possibly 2-3 weeks, until the HUD is well tested and the program itself is almost finalized. The main reason is that recent upgrades suggest some pretty blatant copying is going on. Nothing wrong with that, but I want to keep the remaining features under wraps until they're ready for use.
I also want to get the known bug/missing feature count down to zero before releasing it. In the long run it'll mean a better product and faster development, rather than spending time replying to hundreds of questions such as "how do I purge hands? Where is the export functionality?"
And the third reason is that it's not as developed as it should be. It still doesn't have dollar based tournament support or a complete set of filters, for example, and won't until next week. (Note that some current commercial products don't have this either as of now). And there are still quite a few bugs that weren't caught in earlier testing.
I'll keep people updated with the private beta progress/timelines, and send out a few more invites next week. I know everyone's been waiting a long time for a new EV based tracker (that works properly) and I'm working as fast as I can.
Now Phil, could you possibly be referring to PT3's new filtering system?
Yeah, the interface looks pretty close to yours. Unfortunately, you chose to reveal the best way to do it before I had a chance to implement it myself, though I had the grouping idea fully developed prior. That's okay though. All the next gen trackers are stealing from the first gen trackers anyway. I don't believe features is what's going to make one app stand out against another anyway.
One thing though. Before PT3 beta 1, we felt our alpha versions were pretty bug free. Fact is, unless you have hundreds of private testers, anything you release to the public is going to be filled with bugs. The more untested features you have, the worse it will be. It's unwise to believe you'll be able to spring this on everyone, fully featured, and not expect to spend a good solid month or two fixing all the bugs. Remember, "Release Early, Release Often"
Of course, I may be wrong. You could be the one developer on this planet who takes everything into consideration and can write perfect code the first time 'round.
Just a friendly heads up. Good luck.