@MyironThumb
I posted a 6-max layout on the MMM forum, you can try that:
Code:
[Old Ipoker layout 6-handed]
*********=
*comment*=all values expressed in [pixels] except the zoom factors that are [unitless]
*********=
layoutWidth=800
layoutHeight=600
*comment*=don't change vscene unless you're making big layouts
vsceneWidth=800
vsceneHeigth=600
chatAreaHeight=85
*comment*=totalpot+rake text labels in upper left corner
totalPotX=332
totalPotY=288
rakeTextX=35
rakeTextY=16
*comment*=centerpoint of the third community card
flopX=400
flopY=250
flopZoom=0.2100621
*comment*=the chips+labels in the middle of the table
potX=388
potY=177
*comment*= 0 is a TOP seat, 1 is a regular seat
seat1_cfg = 0
seat2_cfg = 0
seat3_cfg = 1
seat4_cfg = 1
seat5_cfg = 1
seat6_cfg = 1
seat7_cfg = 1
seat8_cfg = 1
seat9_cfg = 0
seat10_cfg = 0
*comment*=positions of the player seats
seat2X=450
seat2Y=40
seat1X=620
seat1Y=60
seat3X=700
seat3Y=250
seat4X=620
seat4Y=380
seat5X=450
seat5Y=400
seat7X=290
seat7Y=400
seat6X=125
seat6Y=380
seat8X=40
seat8Y=250
seat9X=125
seat9Y=60
seat10X=290
seat10Y=40
*comment*=seats conifgs:bet chips+label / dealer button / thrown mucked cards centerpoint. Relative to seat position, NOT to window.
seat2_betX=55
seat2_betY=100
seat2_dealX=-30
seat2_dealY=66
seat2_muckX=1
seat2_muckY=130
seat1_betX=-35
seat1_betY=95
seat1_dealX=-35
seat1_dealY=57
seat1_muckX=-50
seat1_muckY=120
seat3_betX=-66
seat3_betY=-20
seat3_dealX=-38
seat3_dealY=-22
seat3_muckX=-100
seat3_muckY=-20
seat4_betX=-40
seat4_betY=-54
seat4_dealX=-35
seat4_dealY=-20
seat4_muckX=-50
seat4_muckY=-90
seat5_betX=24
seat5_betY=-84
seat5_dealX=60
seat5_dealY=-29
seat5_muckX=-1
seat5_muckY=-100
seat7_betX=10
seat7_betY=-84
seat6BetSumX=80
seat6BetSumY=85
seat7_dealX=-30
seat7_dealY=-29
seat7_muckX=45
seat7_muckY=-100
seat6_betX=70
seat6_betY=-54
seat6_dealX=66
seat6_dealY=-20
seat6_muckX=120
seat6_muckY=-90
seat8_betX=106
seat8_betY=-20
seat8_dealX=73
seat8_dealY=-22
seat8_muckX=170
seat8_muckY=-20
seat9_betX=70
seat9_betY=90
seat9_dealX=66
seat9_dealY=57
seat9_muckX=120
seat9_muckY=130
seat10_betX=-20
seat10_betY=100
seat10_dealX=65
seat10_dealY=66
seat10_muckX=20
seat10_muckY=130
*comment*= TOP - are the three seats from the top row (seats 1, 9 and 10)
*comment*= centerpoint of the first holecard relative to seat positions, NOT to window
holdemCardsTOPX=15
holdemCardsTOPY=83
holdemCardsX=15
holdemCardsY=-19
holdemSpacing=27
*comment*=second number after the decimal point is a good place to start
holdemZoom=0.2200621
omahaCardsTOPX=2
omahaCardsTOPY=83
omahaCardsX=2
omahaCardsY=-19
omahaSpacing=20
omahaZoom=0.196621
*comment*= centerpoint of the cards the other players are dealt
dealtCardsTOPX=33
dealtCardsTOPY=78
dealtCardsX=33
dealtCardsY=-16
dealtZoom=0.180621
*comment*=scale of the cards thrown in the muck
muckZoom=0.150000
*comment*=checkboxes position (_!!!_relative to the default position when using unmodded miniview_!!!_ no negative values)
autoActionsX=70
autoActionsY=210
*comment*=automuck/postblind/sitout checkboxes
lowAutoActionsX=632
lowAutoActionsY=555
*comment*=action buttons + bet slider + sit in etc.
betButtonsX=245
betButtonsY=521
menuX=720
menuY=0
*comment*= between 0 and 255
mTimerScale=239
*comment*= between 0 and 255, 255 is white, 0 is black
nameColor=255
betbtnsColor=255
foldToAnyBetX=196
foldedCardsX=510
foldedCardsY=725
foldedCardsSpacing=20
foldedCardsZoom=0.156621
yourFoldedCardsX=529
yourFoldedCardsY=694
http://minimaxmod.com/forum/showthre...t-by-Longchamp
But the 6-max layout ONLY works with 6-max tables, if you try it with full ring the seats are messed up.
If you like your own layout better you can try to either/or change the spacing between the holecards, make the holecards smaller and/or move the holecards to the left:
In your layouts.ini file you can make changes to this section:
*comment*= TOP - are the three seats from the top row (seats 1, 9 and 10)
*comment*= centerpoint of the first holecard relative to seat positions, NOT to window
holdemCardsTOPX=6
holdemCardsTOPY=80
holdemCardsX=6
holdemCardsY=-19
holdemSpacing=47
*comment*=second number after the decimal point is a good place to start
holdemZoom=0.26
1. Reduce holdemSpacing from 47 to fx 25 will make the cards overlap something.
2. Reduce holdemCardsTOPX and holdemCardsX will move the cards to the left, maybe try changing it to -6
3. Reduce holdemZoom ti make holecards smaller, try fx. 0,22.
You can move almost everything around to your liking, cards, seats chips, button etc.
Increase the X-factor to move things to the right.
Decrease the X-factor to move things to the left.
Increase the Y-factor to move things down.
Decrease the Y-factor to move things up.
Jesper