"Hey just a question about sng coach - which looks really cool btw.
Is there a way for the questions to contain villians ranges before you answer?
I only see villains range after I answer atm "
Quote:
Hi, no currently there is no way, just as at the poker table. You know that opponent is pushing according to Nash.
Generally Call spots are much more difficult than the push spots: first you need to solve push range for your opponent, and then figure out the correct response range. It's almost 2x more difficult.
Ok I can see why for simplicity it is done this way, but it would be much better if:
You gave the option to display villains range &/
You gave the option for different opponent models like 15% looser/tighter than nash &/
You built in deeper FGS
Calling is about maybe 3 things:
1. Putting your opponent on a range - not everybody pushes nash so training to play correctly against different player types would be very useful. Playing v nash only is extremely limiting.
2. Deciding how much equity v that range you need to call according to ICM
It's pretty hard to know how much equity you have v a range when you don't know that range, here's where the option to have the pushers range visible would be very helpful.
3. Factoring in how this will affect the future of the game, and adjust ICm accordingly. This is where more than 1 hand of future would be much better.
Again, doesn't have to be compulsary, just having the option like both HRC & Sng Solver have for 3 future hands.
As it stands, the coach only teaches you to call correctly against the slightly odd Nash ranges that FGS (1 Level) generates. Better than wiz quiz, but I see ICmizer having so much more scope than that.