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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

04-18-2020 , 01:41 PM
Quote:
Originally Posted by magorko
scylla: i understand, its good to send both ranges to flopzilla pro i would like to send both ranges to both flopzilla pros i have open when i press ctrfl+F so i can put them under each other next to GTO+ and when iam interested in range composition of both players i can just hit CTRL+F and look, lets say i want to compare how IP have two pairs+ vs OOP then TP, then MP, then LP, then air atd i have to keep clicking between OOP and IP several times but if i have two flopzilla pro open i dont have to click anywhere just look and see already, it save lot of time and lot of pain in hand from clicking too much in piosolver i can do same, i can open range explorer 2x and put them next to each other, one i keep OOP and other one i keep IP, this way i can instantly check and compare composition of both IP and OOP range
Ok, I will consider it for future releases.
GTO+/CardRunnersEV? Quote
04-18-2020 , 01:42 PM
Quote:
Originally Posted by ilary
Hi Scyla, regarding EVs on the river, Does it include $ of pot before river or just $ EV on river only ? For example, if the river bluff of certain combo is +0.1$ EV & the pot before river is 10$. If we make this bluff, total all streets EV is 0.1$ or is it just a river EV ?
Thanks,
This is simply the EV for that particular spot on the river.
GTO+/CardRunnersEV? Quote
04-18-2020 , 01:43 PM
Quote:
Originally Posted by 1BigOT
Hi Scylla,
Thank you for your wonderful product and tremendous support. How would one go about start looking at flop action aggregate totals for Player 2 IP? On the database distribution graph for OOP it shows EQ/EV/Action%s for OOP whereas for it does not for the IP player.

Similarly, how does one go about working with the aggregate database information beyond the flop? Compiling database turn reports, looking at EQs/EVs if always taking B B B, etc as actions sent to all boards in the database. Is this report by report or is there a way to force this either in GTO+ or editing the db files? I did not find the answer to these questions if theyve been asked, I appreciate your answer!
Navigation of aggregate reports has been added in v128.
And navigation of turn/river reports has been added in v129.
For download go here: www.gtoplus.com/download

Last edited by scylla; 04-18-2020 at 01:55 PM.
GTO+/CardRunnersEV? Quote
04-18-2020 , 04:41 PM
Quote:
Originally Posted by scylla
Navigation of aggregate reports has been added in v128.
And navigation of turn/river reports has been added in v129.
For download go here: www.gtoplus.com/download
Incredible, ty!
GTO+/CardRunnersEV? Quote
04-18-2020 , 05:11 PM
GTO+ and FlopzillPro on Linux = Better than Windows?

I'm so happy to report I was finally able to get both GTO+ and FlopzillaPro working in Linux without any hick-ups what-so-ever. Well, okay so I can't put FlopzillaPro in fullscreen mode but a small trade off.

I'm not sure if other users experience this in Windows or if it was just my little 4 core 4 thread AMD 2300X, but running the solver at full tilt and no dial backs with the thread count would result in system hang-ups from using most the CPU resources, and so if I try to open just a web browser my system would stutter and hang up unless I dialed the CPU utilization down in GTO+ from 4 to 3 threads, sacrificing performance for usability of my system.

However, I'm happy to report that system hang ups and stuttering almost never happen in my Arch based Linux environment. It must know how to manage resources more efficiently or something because not only can I use my computer as normal, I even ran Halo Reach without any stuttering or hick-ups as well. Now, I didn't care enough to benchmark anything with frame rate drops and solution solve times, but from a subjective usability perspective, GTO+ works much better in Linux on my lower-level system than it does in Windows 10.

If anyone is interested in getting it setup in Linux and is having issues, feel free to message me. It really wasn't hard though once I was able to iron a little wrinkle with font optimization issues, but that seemed to boil down to an error on my end during the initial instillation.

Also, thank you Scylla once again. The continual development of this project is much appreciated. Version 1.2.8 and also .9 are a welcome improvement. Like, these aren't just small tweaks you are doing, but quite large improvements actually. It's wonderful to see this project become more and more refined. Good job!
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04-19-2020 , 03:02 PM
Hi Syclla,


I have a ryzen 7 3700x 8 core 16 thread chip.

Is it normal for the solver to solver faster with less threads? I have a database going, and it took 668 seconds with 16 threads to solve one flop and then 474 seconds to solve one with 12 threads.
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04-19-2020 , 03:35 PM
Quote:
Originally Posted by mrfunnywobbl
Hi Syclla,


I have a ryzen 7 3700x 8 core 16 thread chip.

Is it normal for the solver to solver faster with less threads? I have a database going, and it took 668 seconds with 16 threads to solve one flop and then 474 seconds to solve one with 12 threads.
Everything during your test has to be the same. Same flop, same ranges, same betting, same background tasks or lack there of. Maybe you did but your wording isn't clear with that. You might want to clarify your testing parameters for Scylla to better answer your question.
GTO+/CardRunnersEV? Quote
04-19-2020 , 03:51 PM
Quote:
Originally Posted by mrfunnywobbl
Hi Syclla,
I have a ryzen 7 3700x 8 core 16 thread chip.
Is it normal for the solver to solver faster with less threads? I have a database going, and it took 668 seconds with 16 threads to solve one flop and then 474 seconds to solve one with 12 threads.
You need to set the number of threads so that the CPU usage reaches 100%.
Beyond that point adding more threads will make the solver run slightly slower.

Quote:
Originally Posted by mrfunnywobbl
it took 668 seconds with 16 threads to solve one flop and then 474 seconds to solve one with 12 threads.
Was it the same flop?
With certain flops it's easier to bucket hands together than with others.
For example monotone flops can be solved much faster than rainbow flops.
GTO+/CardRunnersEV? Quote
04-19-2020 , 05:02 PM
Quote:
Originally Posted by scylla
You need to set the number of threads so that the CPU usage reaches 100%.
Beyond that point adding more threads will make the solver run slightly slower.



Was it the same flop?
With certain flops it's easier to bucket hands together than with others.
For example monotone flops can be solved much faster than rainbow flops.
No, different flops. I forget which flops exactly but similar. Both 7 or 6 high with a straight possible.
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04-19-2020 , 05:18 PM
Hi Scylla.. I have a question, maybe stupid, If buy CREV license, GTO+ is inlcuded on the prize of $75? I mean CREV and GTO+ for $75?

I'm new on this.. sorry..
GTO+/CardRunnersEV? Quote
04-19-2020 , 05:26 PM
Quote:
Originally Posted by mrfunnywobbl
No, different flops. I forget which flops exactly but similar. Both 7 or 6 high with a straight possible.
Not only are different flops going to take different amounts of time to finish, but even if you solve the SAME exact flop and scenario multiple times, you are going to get multiple finish times. Try solving one simple flop back to back with no changes to see for yourself.
GTO+/CardRunnersEV? Quote
04-19-2020 , 05:45 PM
Quote:
Originally Posted by mrfunnywobbl
No, different flops. I forget which flops exactly but similar. Both 7 or 6 high with a straight possible.
If you want to compare performance, then please make sure that you're solving for the exact same situation.
When solving for different situations, different solving times are to be expected.
GTO+/CardRunnersEV? Quote
04-19-2020 , 05:46 PM
Quote:
Originally Posted by RaiseUp
Hi Scylla.. I have a question, maybe stupid, If buy CREV license, GTO+ is inlcuded on the prize of $75? I mean CREV and GTO+ for $75?

I'm new on this.. sorry..
Yes, GTO+ is to a large extent CREV2.
So purchasing either product will include the other.
GTO+/CardRunnersEV? Quote
04-20-2020 , 10:50 AM
Hey Scylla,i have a few requests for gto+/flopzillapro.
1. It would be great if you could add an option to show hitf requencies of two ranges next to each other,that would make it much easier to compare the ranges.
2. I would love to show the weights in the flopzilla heatmap like in Display mode 2 of gto+,that way you can better visualize how the range is composed. In addition it would be great if lets say 98s on a two tone board could be partly in a different colour,because the FD has much more equity than the non FD hands. Now 98 is just one.colour,but the different combos have different equities(i know they are displayed at the bottom,just for aexample better visualization)
3. In the EQ distribution graph,we currently.only see the hand of the selected range,i would love to see the equivalent hand of the other range as well to see the difference in hand strength in this part of the range. Additionally wpuld be great which top% of the range we are,if we for example wanna calculate MDF and see how wide a player would need to call to neutralize our bluffs. The last two features are included in holdeq i think and i find them very useful.
Enough talk,love your products so much and really appreciate your great support!
GTO+/CardRunnersEV? Quote
04-20-2020 , 01:14 PM
Quote:
Originally Posted by Giozinhzo123
Hey Scylla,i have a few requests for gto+/flopzillapro.
1. It would be great if you could add an option to show hitf requencies of two ranges next to each other,that would make it much easier to compare the ranges.
2. I would love to show the weights in the flopzilla heatmap like in Display mode 2 of gto+,that way you can better visualize how the range is composed. In addition it would be great if lets say 98s on a two tone board could be partly in a different colour,because the FD has much more equity than the non FD hands. Now 98 is just one.colour,but the different combos have different equities(i know they are displayed at the bottom,just for aexample better visualization)
3. In the EQ distribution graph,we currently.only see the hand of the selected range,i would love to see the equivalent hand of the other range as well to see the difference in hand strength in this part of the range. Additionally wpuld be great which top% of the range we are,if we for example wanna calculate MDF and see how wide a player would need to call to neutralize our bluffs. The last two features are included in holdeq i think and i find them very useful.
Enough talk,love your products so much and really appreciate your great support!
Ok, thank you for the feedback.
I will consider it for future releases.
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04-20-2020 , 02:22 PM
Is it possible to import preflop ranges from PioSolver into GTO+? If so, how do I do this, thanks.
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04-20-2020 , 10:37 PM
In a future update, can you make these turn and river cards clickable in the distribution report to change the board card on that street?

https://gyazo.com/111b649f2702ceaa92e8cfc2365052a2
GTO+/CardRunnersEV? Quote
04-21-2020 , 03:06 AM
Quote:
Originally Posted by jaym99
In a future update, can you make these turn and river cards clickable in the distribution report to change the board card on that street?

https://gyazo.com/111b649f2702ceaa92e8cfc2365052a2
I can consider it for future releases, although it does require that the tree navigator (on top of the interface) has been navigated all the way up to the turn (otherwise there's nothing to change). Also, in case of basic storage it may mean that recalculation is required.
GTO+/CardRunnersEV? Quote
04-21-2020 , 03:07 AM
Quote:
Originally Posted by mjm
Is it possible to import preflop ranges from PioSolver into GTO+? If so, how do I do this, thanks.
To import pio ranges into GTO+:
1) Create a directory /pio in its directory (most likely C:/program files/GTO)
2) Copy the pio ranges into this directory
3) Start GTO+
4) Go to “Settings->Import predef ranges" in its menu
5) Select “pio” in the first toggle
6) Click on “IMPORT RANGES” (see screenshot)

The ranges will now be stored to the file newdefs3.txt in the subdirectory /config of GTO+.

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04-21-2020 , 07:40 AM
Quote:
Originally Posted by scylla
The "Aggregate" option will only show up if:
1) All the preflop ranges are the same for all trees
2) All the trees are identical (same bets, pot, etc)
3) The ranges are symmetrical (so, for example, all combos AcKc,AhKh,AdKd,AsKs are present; not just a few)

Without those conditions it's not possible to sum up the data across the trees.
I keep running into this problem. My ranges/trees are symmetrical. All I'm doing is choosing some subset of flops, and running until solved. I'm not trying to mix trees or anything.

Is there something I might be accidentally doing wrong? Like does it have to be in a folder by itself or something? For the life of me I can't seem to get the aggregated tab.
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04-21-2020 , 09:14 AM
Quote:
Originally Posted by tombos21
I keep running into this problem. My ranges/trees are symmetrical. All I'm doing is choosing some subset of flops, and running until solved. I'm not trying to mix trees or anything.

Is there something I might be accidentally doing wrong? Like does it have to be in a folder by itself or something? For the life of me I can't seem to get the aggregated tab.
Can you send an example of a database to support?
It doesn't need to be overly complex.
For example a 15 subset of 1-bet trees should be sufficient.
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04-21-2020 , 10:48 AM
Quick probably silly question... should the starting pot be with or without rake, assuming you're using the rake settings?
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04-21-2020 , 11:22 AM
For the Postflop condition in crev is there an option for "Straight has not come"?
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04-21-2020 , 12:32 PM
Hi scylla, please please add the ability to use geometric sizes in the advanced tree builder.
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04-21-2020 , 01:37 PM
Quote:
Originally Posted by Crraaacck
For the Postflop condition in crev is there an option for "Straight has not come"?
I believe that CREV only has "Flush has not come".
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