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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

08-02-2009 , 03:01 PM
Move your mouse over decisions/actions/conditions/other and you'll get a popup with more info.

For actions, decisions and conditions this includes EV, equity and a breakdown for all starting hands they contain.
GTO+/CardRunnersEV? Quote
08-02-2009 , 03:14 PM
sent u the email scylla
GTO+/CardRunnersEV? Quote
08-03-2009 , 10:47 PM
I have a question about the rake back calculation

If I select say 25% rakeback, is it calculated as dealt or contributed?

Just to make sure i understand how dealt rakeback works:
i play 6max so I assume if a pot is raked $3 at 25% rakeback this means that each person receives 3/6 * 0.25 = ~$0.13 rake back.

Assuming this is right...
How does stoxev calculate the rake back? It just gives a fixed percentage, is this dealt rakeback determined by the number of players selected in the hand when you start a new tree?

If I select a heads up scenario but want to calculate rakeback based on if it were a 6max game, would I have to reduce the rakeback figure in stoxev by 1/3?

Hope this makes sense...
GTO+/CardRunnersEV? Quote
08-04-2009 , 02:41 AM
Quote:
Originally Posted by scylla
Move your mouse over decisions/actions/conditions/other and you'll get a popup with more info.

For actions, decisions and conditions this includes EV, equity and a breakdown for all starting hands they contain.
This program is an F***ing weapon of mass destruction! It should be on the ITAR list of dangerous munitions. You are da bomb!
GTO+/CardRunnersEV? Quote
08-04-2009 , 06:55 AM
Quote:
Originally Posted by LunaEqualsLuna
I have a question about the rake back calculation

If I select say 25% rakeback, is it calculated as dealt or contributed?

Just to make sure i understand how dealt rakeback works:
i play 6max so I assume if a pot is raked $3 at 25% rakeback this means that each person receives 3/6 * 0.25 = ~$0.13 rake back.

Assuming this is right...
How does stoxev calculate the rake back? It just gives a fixed percentage, is this dealt rakeback determined by the number of players selected in the hand when you start a new tree?

If I select a heads up scenario but want to calculate rakeback based on if it were a 6max game, would I have to reduce the rakeback figure in stoxev by 1/3?

Hope this makes sense...
If the pot is raked at $3 and you have 35% rakeback then you'll receive $3*35%=$1.05 back. So, contributed.

If you have dealt-based rakeback then I guess you'd only get 1/6th of the $1.05 back, meaning $0.175, or 5.8% rakeback.

If you have dealt-based rakeback then for simulation purposes you might as well asume you have no rakeback at all I imagine.
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08-09-2009 , 11:41 AM
The trial manual patch zip that I'm getting (http://www.stoxev.com/patch/stoxevpatch237.zip) isn't a valid zip file?
GTO+/CardRunnersEV? Quote
08-09-2009 , 11:45 AM
Huh, weird.
Something must have gone wrong when I uploaded the file.
Gimme a sec.
GTO+/CardRunnersEV? Quote
08-09-2009 , 12:00 PM
Ok, fixed.
Thanks for pointing that out!

Cheers,

Scylla
GTO+/CardRunnersEV? Quote
08-09-2009 , 12:00 PM
Thanks Scylla
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08-10-2009 , 08:34 PM
Quote:
Originally Posted by scylla

If you have dealt-based rakeback then for simulation purposes you might as well asume you have no rakeback at all I imagine.

Does the stoxev rakeback calculation take much processor power?

**************

I have a question about Variance, Standard Deviation, and Sample Size. It's been years since I've taken statistics classes and my brain is rusty.

As an example, imagine that I am running a simulation where my range of opening hands is quite wide, as is my opponent's range.

I would like my simulation to tell me whether each of my possible holdings is +/- EV.

Furthermore, I am testing an action which is results in a huge variance. For this example, let's say each player is betting/calling allin for $1000 into a pot with no money.

I run my simulation and get back the results. My EV is 40, the standard deviation is 15, and variance is a whopping $950.

Of course, if I have run this simulation 100,000x1,000 times, the result will be fairly accurate. But if I run it only 10x1,000 times, it is certainly unreliable, especially considering that this reflects a large variety of holdings.

Is there an easy way to estimate the sample size I would need (in other words, the number of runs) to obtain a decently accurate result for these scenarios that have wild variance?

Or do I need to use the statistical sample size/variance/std. dev. formula to have any hope? This formula encounters problems since I would like to use the results from each of my possible holdings. (But of course the same problems would occur while estimating) The only real solution to this, I think, would be to run each hand combo separately, which would be too hard.

Any input into this?
GTO+/CardRunnersEV? Quote
08-11-2009 , 07:43 AM
is there a changelog somewhere? I haven't used the software in a while, and I can see some changes, and would like to know what all has been changed.
GTO+/CardRunnersEV? Quote
08-11-2009 , 07:46 AM
Quote:
Originally Posted by RiverJohn
Does the stoxev rakeback calculation take much processor power?
No, in that quote I'm merely pointing out that in dealt based rakeback the majority of your rakeback comes from hands that you're not in. When you actually are in a hand the rakeback is effectively something like 10%, so not really important to your decisionmaking.


Quote:
Originally Posted by RiverJohn
I have a question about Variance, Standard Deviation, and Sample Size. It's been years since I've taken statistics classes and my brain is rusty.

As an example, imagine that I am running a simulation where my range of opening hands is quite wide, as is my opponent's range.

I would like my simulation to tell me whether each of my possible holdings is +/- EV.

Furthermore, I am testing an action which is results in a huge variance. For this example, let's say each player is betting/calling allin for $1000 into a pot with no money.

I run my simulation and get back the results. My EV is 40, the standard deviation is 15, and variance is a whopping $950.

Of course, if I have run this simulation 100,000x1,000 times, the result will be fairly accurate. But if I run it only 10x1,000 times, it is certainly unreliable, especially considering that this reflects a large variety of holdings.

Is there an easy way to estimate the sample size I would need (in other words, the number of runs) to obtain a decently accurate result for these scenarios that have wild variance?

Or do I need to use the statistical sample size/variance/std. dev. formula to have any hope? This formula encounters problems since I would like to use the results from each of my possible holdings. (But of course the same problems would occur while estimating) The only real solution to this, I think, would be to run each hand combo separately, which would be too hard.

Any input into this?
From what I understand you're asking here you want to know how many runs you need before your EV results are acurate in Monte Carlo mode? In monte carlo mode, behind each EV result the standard deviation is given. For instance if it says EV: 4.02 (std:0.15) this means that the true EV is most likely somewhere between 3.87 and 4.17. So the std number gives the accuracy of the EV number.
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08-11-2009 , 07:50 AM
Quote:
Originally Posted by Powers_That_Be
is there a changelog somewhere? I haven't used the software in a while, and I can see some changes, and would like to know what all has been changed.
Ehm, no, I kind of gave up with the changelog a while ago.
Both the written manual and video manuals are up to date though, except for a bunch of smallish changes.
Nothing too dramatich though lately.

Got a nice feature coming up though, a new toggle for selecting the top/bottom of a certain range.
The toggle instructions should speak for themselves.
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08-12-2009 , 11:22 PM
how many cd keys do you get when you register?

i would like this program on my laptop as well as my desktop
GTO+/CardRunnersEV? Quote
08-13-2009 , 05:27 AM
Quote:
Originally Posted by bengiec
how many cd keys do you get when you register?

i would like this program on my laptop as well as my desktop
It's one key per purchase, with the exception for people who previously contributed, who can have two. Any deals that I made previously to deciding on the policy of course are grandfathered in.
GTO+/CardRunnersEV? Quote
08-13-2009 , 06:11 AM
Hi Scylla. I'm trying to make a K high condition but failing. I choose 'exactly highcard', then under values I check the 'K'. When i run a ev pass and see what it is including it shows all K high hands but also includes AK. How do I get it to exclude the A?
GTO+/CardRunnersEV? Quote
08-13-2009 , 06:17 AM
oh never mind, I figured it out using the range at the bottom to specify only the K high hands. If there's a quicker way I would love to hear.
GTO+/CardRunnersEV? Quote
08-13-2009 , 06:19 AM
Quote:
Originally Posted by Rapala
Hi Scylla. I'm trying to make a K high condition but failing. I choose 'exactly highcard', then under values I check the 'K'. When i run a ev pass and see what it is including it shows all K high hands but also includes AK. How do I get it to exclude the A?
Well, AK is a highcard with a K in it ...

Here's what you can do:
Go to the "hand value" tab.
Select "exactly highcard"
Under kicker 1, select 2nd kicker.
GTO+/CardRunnersEV? Quote
08-13-2009 , 05:23 PM
Quote:
Originally Posted by scylla
It's one key per purchase, with the exception for people who previously contributed, who can have two. Any deals that I made previously to deciding on the policy of course are grandfathered in.
WOOT WOOT WOOT! I didn't know I was entitled to a second key. I may have to buy another PC just so I can take advantage of this!
GTO+/CardRunnersEV? Quote
08-13-2009 , 05:30 PM
Quote:
Originally Posted by funkyj
WOOT WOOT WOOT! I didn't know I was entitled to a second key. I may have to buy another PC just so I can take advantage of this!
Now that you mention it, I see I've neglected to clearly state this on the website.
I did state it earlier in this thread, but that of course is not as clear as one would want it to be.
Let me just update that.


Edit: No ... wait a minute .... It did say so earlier. But I edited it out a week ago and replaced it with a key pic, neglecting to state the exception for contributers. Silly me.
Anyhow, I've now updated it under the t&c's for contributers: http://www.stoxev.com/previouscontribution.htm
GTO+/CardRunnersEV? Quote
08-20-2009 , 01:55 PM
Hi scylla,

just can't figure out why StoxEV can't find the end of the hand after 'EV run' (F7):



Thanks for your help.

/SunKidDance
GTO+/CardRunnersEV? Quote
08-20-2009 , 04:50 PM
Hi SunKidDance,

That should be
- 80%-all hands in the first line
- all hands in the second

Let's say we do 100 runs in the way shown in the attached pic, 80 runs will go the first line and the other 20 will skip to the next one.
There, 20% will be accepted (in other words 4 of them) and the remaining 16 will skip to the next action ... which does not exist.

When using weights, StoxEV does not realize how it got to a certain line, only that it's there and will have to accept some condition X% of the time and reject it 100%-X%.

Cheers,

Scylla
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08-20-2009 , 07:10 PM
just started playing around with this program, quick question.....

the strategy SB and BB info is +/- expected EV in big blinds?
GTO+/CardRunnersEV? Quote
08-20-2009 , 07:15 PM
Quote:
Originally Posted by sublime
just started playing around with this program, quick question.....

the strategy SB and BB info is +/- expected EV in big blinds?
Strategy EV of sb vs bb refers to the EV of their strategies prior to posting.
GTO+/CardRunnersEV? Quote
08-20-2009 , 07:22 PM
kinda lost me.

$1 SB and $2 BB

it says my strategy (i am SB) is -.47 and the BB is .32

so how much i am losing here?
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