Quote:
Originally Posted by SoyLate
Quick question/ feature request:
I really like the database feature as it currently is but I also want to do aggregate analysis by grouping textures together (i.e. A high rainbow flops, 9 high monotone flops etc). I run GTO+ overnight usually but since these grouped flops are sometimes not as numerous I'd like to know if it is possible to get a script that let's GTO+ run databases consecutively.
What we offer here is the ability to process all files in a given folder. So just place all the target files in a folder, click the icon below and select the desired location on disc. You can now run the solver overnight and it will take care of everything automatically.
Quote:
Originally Posted by SoyLate
I'm sure this has been asked before too but I would love to see more analysis filters. Plotting check-raise lines against flops or bet vs check against flops for the IP player etc.
Check-raise spots are not really suitable for being plotted, given that they involve 2 data points for OOP (a check and then a raise) and 1 for IP (a bet). So this comes down to having to make comparisons between sets of 3 data points.
For example, let say that we have 4 flops where the frequencies for OOP check%, IP bet% and OOP checkraise% are:
Flop1: 5% 75% 80%
Flop2: 50% 15% 10%
Flop3: 25% 65% 30%
Flop4: 75% 15% 25%
Although this data is available in the engine, it can unfortunately not be visualized in a way that's easy to interpret.
The same applies to plotting decisions for IP when OOP has multiple initial actions. OOP's betting/checking range/frequency will be different for every flop, and it's because of this that it's not possible to make comparisons between IP's actions; all of them have been measured under a completely different set of circumstances.
Last edited by scylla; 10-04-2018 at 06:15 PM.