Ok, I got that right.
Coming back to my problem with the equilibium, one page before.
At the moment I am pretty close to the equilibirum I was searching for (by using another script).
You told me to use a more dynamic hand ranking, and yes, thats the way to solve my problem.
I created my own hand ranking and that worked very well, but it is not that perfect I want it to be.
So the problem is, that the step from one combo to another one makes such a big diffrence between perfect play and incorrect play that I need to optimize the hand ranking system.
So it is possible to creat a ranking for diffrent suits?
For example AsKs > AhKh > AdKd ...
That would show a huge diffrence in the results, because the step from (for example) 9,2% to 9,5% would be more splitted, so you could reach 9,3 - 9,4 ...
Hope the problem became clear