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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

08-13-2021 , 07:48 AM
Quote:
Originally Posted by Mates.
Scylla, I'm uploading this again as a reminder of the ability to add the "Right click" filter on the raise and call tabs.

On the other hand, I wanted to ask you if the distribution frequencies could be organized from higher to lower and vice versa (circle in red)

This!
and the possibility of group Filters!
GTO+/CardRunnersEV? Quote
08-13-2021 , 09:53 AM
Hi Scylla, how do we copy a subset from a file? im struggling to find the TXT address
https://imgur.com/hP5fxPq
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08-13-2021 , 01:13 PM
Hello Scylla, can you explain more about, Added button for database to rebuild it from the current tree (delete the current database and build a new one)
GTO+/CardRunnersEV? Quote
08-13-2021 , 01:47 PM
Quote:
Originally Posted by Mates.
This!
and the possibility of group Filters!
Ok, I will consider it for future releases.
GTO+/CardRunnersEV? Quote
08-13-2021 , 01:49 PM
Quote:
Originally Posted by Dejavudu666
Hi Scylla, how do we copy a subset from a file? im struggling to find the TXT address
https://imgur.com/hP5fxPq
You need to enter the name of the .txt file with the subset in it.
So, for example C:\GTO+\3b pot\databases\myfile.txt
GTO+/CardRunnersEV? Quote
08-13-2021 , 01:50 PM
How do you find/copy the txt file address?

Sent from my HRY-LX1 using Tapatalk
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08-13-2021 , 01:52 PM
Quote:
Originally Posted by kuca86
Hello Scylla, can you explain more about, Added button for database to rebuild it from the current tree (delete the current database and build a new one)
If you have a database, and have edited the active tree, then clicking this button will build the exact same database, but from the edited tree.
Previously, you had to clear the database and build it again from the edited tree.
So it's now only a single click of a button.

GTO+/CardRunnersEV? Quote
08-13-2021 , 01:56 PM
Quote:
Originally Posted by Dejavudu666
How do you find/copy the txt file address?
Sent from my HRY-LX1 using Tapatalk
If it's your own custom .txt file, then it's located wherever it was stored.
Should the file have been created with "Export flops to file", then it can be loaded by clicking the field after "Import flops from file", and selecting the file from the dropdown.


Last edited by scylla; 08-13-2021 at 02:11 PM.
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08-13-2021 , 02:10 PM
Quote:
Originally Posted by Mates.
I'm a bit lost with the new update, I wanted to ask you about the "normalize" function and in "play against the solution" the "rounding" function.
The export of the turn / river seems excellent to me, that upgrade is the most.
It was necessary to see the filter system .., the rest of it great!
Thank you!
"Normalize" will stretch the largest stat to being 100%, and all other stats to the corresponding extent.
So basically it's a way of stretching small stats, and making them more easily visible.



"Rounding" will round values in "Play against the solution".
So, for example, a distribution of 42/37/7/14 will be rounded to 50/50/0/0.
This will mean that the values of 7% and 14%, due to them being very small, will be considered as "incorrect".



If the "Show previous decision" feature is used, then it will display this error as an orange cross (because it was only partially incorrect).
Pressing ALT will show the unrounded solution, so that you can quickly check the actual unrounded percentages.

GTO+/CardRunnersEV? Quote
08-14-2021 , 07:57 AM
Turn/River export is awesome!

Now, if we could only see some more advanced hand strength filters soon...
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08-14-2021 , 04:24 PM
Quote:
Originally Posted by scylla
Ok, I will consider it for future releases.
+1 for groupfilters

I have been waiting for so long
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08-15-2021 , 02:13 AM
Hello Scylla and community. So i was creating my sims with a somewhat simplified strategy but now a YouTube video got me thinking that i might be doing it wrong and now i have these thoughts(1and 2)/questions(3 to 6):
1.The more sizes we get in to a sim the closest we get to true GTO.
2. Having more sizes makes me capable of defend against all kind of opponents. e.g if I only have 25% and 75% in my tree I wouldn't know how to defend vs 150% bet.

3. If I want to know which size have the greater EV can I run all sizes on a single sim or do I need to create many sims with different individual sizes?
4. What is the way to create a sim to defend vs a specific size. Create a Sim that has that specific size only or add that size to an already existing sim?
5. What is the minimum amount of bet sizes i should allow in each street (for a concrete spot let's use 50bb deep SRP BUvsBB)

Last edited by carlos243; 08-15-2021 at 02:26 AM.
GTO+/CardRunnersEV? Quote
08-15-2021 , 02:59 AM
Quote:
Originally Posted by carlos243
Hello Scylla and community. So i was creating my sims with a somewhat simplified strategy but now a YouTube video got me thinking that i might be doing it wrong and now i have these thoughts(1and 2)/questions(3 to 6):
1.The more sizes we get in to a sim the closest we get to true GTO.
2. Having more sizes makes me capable of defend against all kind of opponents. e.g if I only have 25% and 75% in my tree I wouldn't know how to defend vs 150% bet.
Having infinite sizes would indeed give you "true" GTO. However, using only a single size will already give you the almost exact same performance. You can check this for yourself by building two trees. One with only a single size, and one with multiple sizes. After that, check the overall performance (the EV below the table in OOP's very first decision). As you'll notice, the EV is barely affected, even when using only a single bet size.

So, there's only a very limited added value to using multiple sizes.
What is mostly important is the quality of play; with perfect play, any single bet size will work.



Quote:
Originally Posted by carlos243
3. If I want to know which size have the greater EV can I run all sizes on a single sim or do I need to create many sims with different individual sizes?
You would need to create a different sim for each size.
However, you'll find that all sizes have nearly the exact same performance (see the pic above).
With perfect play, any bet size will perform almost exactly the same as any other bet size.

Quote:
Originally Posted by carlos243
4. What is the way to create a sim to defend vs a specific size. Create a Sim that has that specific size only or add that size to an already existing sim?
If it's a size that your opponent frequently uses, then it should be added to the existing sizes.

Quote:
Originally Posted by carlos243
5. What is the minimum amount of bet sizes i should allow in each street (for a concrete spot let's use 50bb deep SRP BUvsBB)
On the flop you should just build whichever tree you're looking for. On the turn/river followup lines, there's not much added value to all the additional complexity. These followup lines are only needed to estimate the EV performance of the hands there. For this, single bet sizes are sufficient. There's no disadvantage to using multiple sizes here, but there's not much of an advantage either. When using only single sizes, your trees will become smaller, and solve much faster.

Last edited by scylla; 08-15-2021 at 03:18 AM.
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08-15-2021 , 09:33 AM
Hey. How can I eleminate raises from one player's strategy? It seems to use raises even if I leave "Raise" fields blank.
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08-15-2021 , 09:34 AM
Quote:
Originally Posted by SOSOK
Hey. How can I eleminate raises from one player's strategy? It seems to use raises even if I leave "Raise" fields blank.
If no input is given, then the default bet size will be used.
To leave out a bet/raise, enter 0 for its size.
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08-16-2021 , 12:26 AM
Quote:
Originally Posted by scylla

On the flop you should just build whichever tree you're looking for. On the turn/river followup lines, there's not much added value to all the additional complexity.
what do you mean exactly with "whichever tree you're looking for". It doesn't matter the size or sizes used in the flop? I always thought flop was the most important street
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08-16-2021 , 02:28 AM
Quote:
Originally Posted by carlos243
what do you mean exactly with "whichever tree you're looking for". It doesn't matter the size or sizes used in the flop? I always thought flop was the most important street
The flop is the most important street, and here you should build the tree that you're looking to build. On the followup streets you may as well stick to single bet sizes, given that these lines are only needed to estimate the EVs of the hands there. Not much detail is needed for this, and by sticking to single bet sizes, your trees will become smaller, and solve faster.

Last edited by scylla; 08-16-2021 at 02:54 AM.
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08-22-2021 , 09:00 AM
Can I add a real-scale display method?

For example here: KJ 100% of combinations, KQ 55%, JT 40%, QJ 25%, KT 15%, QT 4%. But visually it is completely different. This is very confusing.
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08-22-2021 , 03:46 PM
Quote:
Originally Posted by vopros
Can I add a real-scale display method?

For example here: KJ 100% of combinations, KQ 55%, JT 40%, QJ 25%, KT 15%, QT 4%. But visually it is completely different. This is very confusing.
Can you try turning OFF "Settings->Scale small stats"?
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08-22-2021 , 05:29 PM
Quote:
Originally Posted by scylla
Can you try turning OFF "Settings->Scale small stats"?
It helped, thanks!
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08-23-2021 , 10:47 AM
hi scylla, is there any way of saving a node locked response for entire range on a street? e.g im locking IPs response to full range 1/3 and want to compare difference so obv time consuming re-locking IPs whole range again. thx
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08-23-2021 , 10:55 AM
Quote:
Originally Posted by Bella Ciao
hi scylla, is there any way of saving a node locked response for entire range on a street? e.g im locking IPs response to full range 1/3 and want to compare difference so obv time consuming re-locking IPs whole range again. thx
For this, click on the Output icon and select "Copy to clipboard".

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08-23-2021 , 12:25 PM
any chance of Hand Grid being used in white color?
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08-23-2021 , 05:52 PM
Hello Scylla,

are these CPU and RAM enough for running 25 bb HU SnG sims?



Thank you.
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08-23-2021 , 10:50 PM
When will 1.35 be available for GTO 6+
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