Quote:
Originally Posted by benku
The takeaway here is some boards are so good for one player that the other player cannot defend at MDF.
But at GTO you still must defend at MDF. It's just that in the same way you choose whether to raise/bet/call/check/fold an individual combo based on where it is in your overall range, you also choose whether to play more or play less an individual flop/board "combo" based on where it is in the overall "range" of possible flops/boards.
So if a board favors Villain, you will defend less than MDF dictates. But when if favors you, you will defend more than MDF dictates. So in a GTO/NE strategy, accross all boards, it should average at MDF.
I'm new to theory, just started learning it.
But am I wrong? Seems like a quirky and unusual way to think but I think it might be correct.