Quote:
Originally Posted by ArtyMcFly
Why are you apparently so reluctant to make assumptions about your opponents? Poker is incredibly difficult when you first play the game, because you have no experience of what kind of hands people show down when they take lines you don't understand. But just from playing for a while, anyone with basic observation skills gets some kind of "population read", for the common spots at least.
On the really rare spots (e.g. uncommon runouts, or strange betting sequences) where I don't understand what villain is doing, I usually just call and take a note, then decide later if it was a terrible or a good line that he/she used.
It literally all comes from experience. In one spot I'll just "know" that AK is a good hand and I'm happy to stack off, and in others I know it's garbage. On the ones where I'm not sure, it's usually because it's a breakeven spot and it doesn't really matter which option I pick.
To use an example, when I was new to poker I thought that "A flush is a really good hand", so I would be happy to stack off with a 7-high flush, no matter what the exact situation was. Later on, I realised my 7-high flush was about the 19th nuts on some paired boards, and it's often a losing hand in multiway pots. I learned my lessons about relative hand strength by paying off boats and quads and better flushes.
So my advice boils down to this: Play some poker and learn from experience how strong each hand is in a given situation. You can always do post-session reviews (and post hand histories in the relevant forums) for all the spots you were unsure about. I mean, the reason most people post HHs is to say "I didn't know what to do here in this weird spot. Can someone with more experience help?"
No one in this forum can give you the complete solution to poker, although we can definitely give some guidelines and advice. Ultimately, you have to put the hours in (both playing and studying) yourself.
I mean I just want to refrain from making assumptions at this point because I want to focus on the concept I'm trying to get at. Also, I completely understand where you're coming from that these things are moreso learnt through observation/ trial-and-error as opposed to any sort of analytical process due to the chaotic, ongoing nature of the maths, however I just want to learn the basic idea here as it's just always been how I've learnt thinigs (for better or worse).
So what I'm trying to get at is that atm the biggest hole in my understanding of theoretical strategies is how exactly they make money off sub-optimal lines.
There are 3 main (extreme) scenarios for a nonsensical line, right? He either 1 has nuts and wants to get money in the pot, 2 is a bad player and wants to pull a lot of crazy bluffs, 3 he is reasonable but is - for whatever reason - taking a sub-optimal line. Assume we have no data about the distribution of which people fall into these categories and atm don't have any reads of this player. By this I mean we are looking to only develop a purely defensive strategy in which we can't possibly lose to any other strategy (and thus maximize EV vs GTO given this line?).
In order to construct our range (and simultaneously evaluate hand-strength), we have to evaluate each scenario, no? Now, typically this involves maximizing EV vs the 'optimal' strategy of this line (the bit that's confuzing me in this part is that the 'optimal' strategy doesn't exist, or rather can't be easily estimated as it is not a GTO line), but overall it means we neither lose should villain only take 1 or 2 (and thus any variation of both).
Scenario 2 is relatively easy to tell if you can beat, you simply meet MDF and thus he profits nill off his bluffs.
Scenario 1 is a little more complex, as our EV comes from the absence of his ability to play his value/ nutted hands in more flexible ways and of course his failure to extract value from our other holdings and thus leaving us in easier spots with our marginal hands. This means although we lose every time this exact situation occurs, every time it doesn't occur we don't lose as much (again, assume no exploitation for argument's sake), we win EV in the other spots even though we aren't exploiting him as he simply just has a weaker range now even though we aren't switched on to this.
Now this would make sense to me if you can break it down to this. You should then be able to dismiss certain value-oriented ranges from this as you know overall it will be losing more money than another strategy which you also want to defend against. This means although in this specific situation, you may be -EV should villain only have the nuts, overall you will be ahead enough to maintain this strat in order to defend against the other possible strats you're up against.
So here, it looks as though you should be able to make some sort of optimal strategy irregardless of what villain's hand distribution may look like. In other words, there should be some way to construct the range you should be maximally countering, and any resources on how to go about this in a line with little theoretical foundation is something I just don't know how to study...
Like lets say we have this fixed line programmed into a solver. How do I go about finding a strategy in which I do not lose EV to
any range?