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1% dEV solution 1% dEV solution

01-08-2024 , 02:07 PM
I want to create a gto solution library. I have been testing different amounts of stack and limiting the number of actions to time. I am using 0.5% myself. I have checked for an eEV of 1%, which reduces the time significantly, but does not significantly change the decisions, only their frequency (at least in the example I checked) Is 100b cash game sufficient for a dEV of 1%?
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01-08-2024 , 02:23 PM
1% exploitability will often have sizings and actions not converge.
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01-08-2024 , 07:29 PM
1% dEV is considered pretty bad. The industry standard is around 0.3%.

The reason is that a ton of strategies satisfy 1% exploitability. Hell, you could check back your entire range in a lot of spots as the IP preflop aggressor, and still lose less than 1% pot, just by playing perfectly on turn and river.
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02-05-2024 , 07:04 AM
Tbh, I've never seen a big difference between high and low dEV sims. Most times it's just mixing variations (like OP said), which are (at least for me) less important. In practice, so much depends on your assumptions about your opponents preflop play, so why would you be so obsessed with high accuarcy postflop sims? Unless you're a genius, you won't be able to memorize these mixing frequencies anyway.
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