Quote:
Originally Posted by KyleJRM82
I need to get back in the habit of trying to get better players to work for me for free posting games for analysis
Heh, I was thinking about that with my last post, but then I realized that this business model (of freelance analysis of a position) must already exist.
Now, to justify that comment some random thoughts on the game:
7...dxc4 is sort of a choice; not really a rush, although I know that some White players (such as myself) play that line with Bxf6/cxd5. I think you should be concerned about White playing a quick e4-e5.
For similar reasons, Bb7 before Nbd7 seems more natural, but there are annoying ideas, like dxc5 and you can't play Bxc5 because of Ne4. I think you'll have to compromise the pawn structure on the kingside due to the threat of Ne4.
15...Bf6 instead?
I don't like the queen trade. After Ndb1/Qd2, you should be playing for keeps; he's never finishing that queenside development if you keep the pressure on. The knight is stuck.
...b5 to prevent c4 might have been good.
38...Rxc4 getting rid of one pair of rooks might be good, as you can just keep yours on c7 and White doesn't have much play. There's no reason to let him win those kingside pawns.
At the very end, that plan is lazy, but seems fine to me.