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Problem of the Week #118: Solution Problem of the Week #118: Solution

09-10-2011 , 12:38 PM
Problem of the Week #118: Solution


Black on roll.




Black to play 4-3 in these situations:

(a) Cash game, center cube.

(b) Tournament match, center cube, Black trails 6-12 to 15.


Note: All ‘cash game’ problems assume the Jacoby Rule is in effect. That is, you can’t win a gammon unless the cube has been turned.


High-level backgammon is played in two ways. In clubs, people normally play cash games, either heads-up or in chouettes. In these contests, each game is independent of any games that might have come before or after. In tournaments, however, players play matches to a certain number of points. In a 15-point match, for example, the first player to accumulate 15 points is the winner. In matches, optimal checker and cube play is often affected by the score in the match.

In general, the leader in a match becomes more defensive. He wants to protect the lead he’s created, and protecting a lead takes two forms:

(1) Reducing the likelihood that the cube will reach a high level. If the cube gets big enough, the entire match may swing on the result of the current game, rendering the leader’s previous advantage null and void. Clearly, if the leader’s chances in the current game are big enough (whatever that means in the situation) then the leader will cheerfully let the game decide the match. But mostly, he’s a little more reluctant to offer a speculative cube, and a little more reluctant to take.

(2) Avoiding gammonish positions. The leader is obviously even more unhappy to be gammoned than he would be in a money game. So positions where gammons are likely need to be avoided.

The trailer’s interests, of course, are directly opposed to the leader’s. So he is willing to double a little earlier than normal, and perhaps take cubes more aggressively. He will seek out positions that are more likely to lead to a gammon, since he has more to gain from a big swing, and less to lose.

That’s the theory, of course, and it’s easy to understand. The real artistry lies in deciding just when you need to adjust your money play to take advantage of the match score, and when you don’t. Can you judge when the time is right, and when it isn’t?

Take a look at Position 118. The opening rolls of this game were 4-1 for Black (which he played 13/9 24/23) and then 2-1 for White (played 13/11 24/23). Now Black has a 4-3 to play, and he obviously has two reasonable choices: 24/20 23/20, making the defensive 20-point, or 9/5 8/5, making the offensive 5-point.

For money, making the 20-point is correct by a pretty clear margin. The reason is not that the 20-point is intrinsically stronger than the 5-point. It’s not. Both points are valuable. The real reason is that making the 5-point with the builders on the 8-point and the 9-point leave Black with a relatively poor position in front. His 8-point is now stripped, while he remains with a big stack on the 6-point. While he’s made a good point, future progress will be difficult. Making the 20-point, in contrast, preserves a good distribution of offensive builders.

When you translate a position from money play to match play, however, things change. Trailing 6-12 to 15, Black benefits greatly from winning a gammon instead of a single game, whereas the cost of losing a gammon instead of losing a single game is much less. As a result, Black seeks out plays that increase his own gammon chances. If such a play happens to result in more lost gammons as well, so what? He’s very likely to lose those matches anyway.

Playing 9/5 8/5 now suits his purposes perfectly. Anytime you make a point in your board, your gammon chances increase by a few percent compared to alternatives, and making the 5-point is especially strong since it’s both an attacking point and a priming point. Failing to make the defensive 20-point will cost Black some extra gammons, but those don’t matter nearly as much. Rollouts indicate that making the 5-point creates about 3% more gammon wins for Black while conceding about 2.5% more gammon losses. Given the relative value of gammons won versus gammons lost, that’s a good trade for Black.


Solution:

(a) For money, 23/20 24/20

(b) Trailing 6-12 to 15, 9/5 8/5
Problem of the Week #118: Solution Quote
09-11-2011 , 09:33 PM
I had a hard time understanding how there could be a big difference between cash and tournament games. I then realized it was simple math and the fact that in a tournament match time can be against you. If you are down 12-7 in a race to 15, it is not sufficient to create a 60% advantage every game and hope to win 8 games before opponent wins 3. The odds of that happening are very small. Therefore one has to take crazy risks with checker movement and the cube to have a chance.
Problem of the Week #118: Solution Quote
09-12-2011 , 03:30 AM
Quote:
Originally Posted by Ender1204
I had a hard time understanding how there could be a big difference between cash and tournament games.
There is, especially at lopsided scores such as this one.


Quote:
Originally Posted by Ender1204
I then realized it was simple math and the fact that in a tournament match time can be against you.
Time? I don't understand.


Quote:
Originally Posted by Ender1204
If you are down 12-7 in a race to 15, it is not sufficient to create a 60% advantage every game and hope to win 8 games before opponent wins 3. The odds of that happening are very small. Therefore one has to take crazy risks with checker movement and the cube to have a chance.
You need 8 points, your opponent needs 3 points. Or shorter, score is 8-away, 3-away. (Or even shorter 8a3a)

Trying to win this point-by-point, with 8 double-pass cubes is very wrong strategy.

What you should try to do is: create gammonish positions, double/take, win gammon and four points. This way, you could win the match in only two more games!
I wouldn't call that "crazy risk", just knowing how to modify your goals/strategy for different match scores.
Problem of the Week #118: Solution Quote
09-12-2011 , 10:02 AM
Quote:
Originally Posted by Ender1204
I had a hard time understanding how there could be a big difference between cash and tournament games. I then realized it was simple math and the fact that in a tournament match time can be against you. If you are down 12-7 in a race to 15, it is not sufficient to create a 60% advantage every game and hope to win 8 games before opponent wins 3. The odds of that happening are very small. Therefore one has to take crazy risks with checker movement and the cube to have a chance.
I'll be doing a few more of these problems over the next couple of months, so the ideas should become clearer. But I wouldn't say you're taking "crazy risks". Think of it more as looking at two or three constructive plays, and picking the one that most suits your needs, given the match score.
Problem of the Week #118: Solution Quote

      
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