Quote:
Originally Posted by geneftw
Drum rollout, please:
This is a bit tricky, I guess. You do win more games by hitting, but you also lose more gammons. One key issue is that your opponent has the cube and owning the cube in a race is very valuable. If he slowly turns the game around he'll be able to offer some pretty efficient recubes. If you hit and get hit back the cube pretty much has no value to him. With the cube unturned the plays are pretty much tied!
XGID=-BBBCaD-B----------bbccbb-:1:-1:1:15:0:0:3:0:10
1. Rollout¹ 8/3 6/5* eq:+0.263
Player : 66.10% (G:1.16% B:0.02%)
Opponent: 33.90% (G:4.79% B:0.09%)
Confidence: ± 0.004 (+0.259<E<+0.267)
Duration: 26.9 seconds
2. Rollout¹ 6/1 6/5* eq:+0.211 (-0.052)
Player : 62.35% (G:0.83% B:0.01%)
Opponent: 37.65% (G:1.94% B:0.01%)
Confidence: ± 0.003 (+0.208<E<+0.214)
Duration: 27.5 seconds
3. Rollout¹ 6/1 4/3 eq:+0.117 (-0.147)
Player : 61.89% (G:0.09% B:0.00%)
Opponent: 38.11% (G:0.06% B:0.00%)
Confidence: ± 0.005 (+0.112<E<+0.122)
Duration: 7.4 seconds
¹ 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21
Quote:
Originally Posted by geneftw
In your opinion, Am I thinking like a beginner, an intermediate, a chimp, or wut?
To be fair, I don't think any of the positions I posted are really easy.